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authorMichel Dänzer <[email protected]>2008-01-25 17:01:01 +0100
committerMichel Dänzer <[email protected]>2008-01-25 17:01:01 +0100
commit756d52ec12c41ee90ee9598dc9028cc134806bd2 (patch)
treea112f0b2a933faccb8e759c3b039f8b492daa8ed /src/mesa/state_tracker/st_draw.c
parent7a207682aafc05c62cbc5851cc6c98c43aa3d9bd (diff)
gallium: Simplify winsys buffer interface.
The properties of a buffer represented by struct pipe_buffer_handle are now basically constant over its lifetime. The state tracker gets to deal with any more complex buffer semantics it may need to provide.
Diffstat (limited to 'src/mesa/state_tracker/st_draw.c')
-rw-r--r--src/mesa/state_tracker/st_draw.c45
1 files changed, 11 insertions, 34 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 71acf6e862f..371d4e7966b 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -191,29 +191,6 @@ pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized)
/**
- * The default attribute buffer is basically a copy of the
- * ctx->Current.Attrib[] array. It's used when the vertex program
- * references an attribute for which we don't have a VBO/array.
- */
-static void
-create_default_attribs_buffer(struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- /* XXX don't hardcode magic 32 here */
- st->default_attrib_buffer = pipe->winsys->buffer_create( pipe->winsys, 32, 0, 0 );
-}
-
-
-static void
-destroy_default_attribs_buffer(struct st_context *st)
-{
- struct pipe_context *pipe = st->pipe;
- pipe->winsys->buffer_reference(pipe->winsys,
- &st->default_attrib_buffer, NULL);
-}
-
-
-/**
* This function gets plugged into the VBO module and is called when
* we have something to render.
* Basically, translate the information into the format expected by pipe.
@@ -399,10 +376,14 @@ st_draw_vertices(GLcontext *ctx, unsigned prim,
}
/* XXX create one-time */
- vbuf = pipe->winsys->buffer_create(pipe->winsys, 32, 0, 0);
- pipe->winsys->buffer_data(pipe->winsys, vbuf,
- vertex_bytes, verts,
- PIPE_BUFFER_USAGE_VERTEX);
+ vbuf = pipe->winsys->buffer_create(pipe->winsys, 32,
+ PIPE_BUFFER_USAGE_VERTEX, vertex_bytes);
+ assert(vbuf);
+
+ memcpy(pipe->winsys->buffer_map(pipe->winsys, vbuf,
+ PIPE_BUFFER_USAGE_CPU_WRITE),
+ verts, vertex_bytes);
+ pipe->winsys->buffer_unmap(pipe->winsys, vbuf);
/* tell pipe about the vertex buffer */
vbuffer.buffer = vbuf;
@@ -568,7 +549,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
/* map the attrib buffer */
map = pipe->winsys->buffer_map(pipe->winsys,
vbuffer[attr].buffer,
- PIPE_BUFFER_FLAG_READ);
+ PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_vertex_buffer(draw, attr, map);
}
@@ -592,7 +573,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
map = pipe->winsys->buffer_map(pipe->winsys,
index_buffer_handle,
- PIPE_BUFFER_FLAG_READ);
+ PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_element_buffer(draw, indexSize, map);
}
else {
@@ -604,7 +585,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
/* map constant buffers */
mapped_constants = winsys->buffer_map(winsys,
st->state.constants[PIPE_SHADER_VERTEX].buffer,
- PIPE_BUFFER_FLAG_READ);
+ PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_constant_buffer(st->draw, mapped_constants);
@@ -640,16 +621,12 @@ void st_init_draw( struct st_context *st )
{
GLcontext *ctx = st->ctx;
- /* actually, not used here, but elsewhere */
- create_default_attribs_buffer(st);
-
vbo_set_draw_func(ctx, st_draw_vbo);
}
void st_destroy_draw( struct st_context *st )
{
- destroy_default_attribs_buffer(st);
}