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authorNicolai Hähnle <[email protected]>2016-10-07 21:30:05 +0200
committerNicolai Hähnle <[email protected]>2016-10-12 18:50:10 +0200
commit2299a9940c5ac5fb42b0726afa9a67fc23ba3a48 (patch)
tree6d3a75265cec15f59c09f425bcec376787850cba /src/mesa/state_tracker/st_debug.h
parent63193b9cdeca4f5d0e91f90c0926a1565f6b0415 (diff)
st/glsl_to_tgsi: mark "gaps" in input/output arrays as used
In some cases, a shader may have an input/output array but not use some entries in the middle. This happens with eON games, for example. We emit declarations that cover the entire array range even if there are some unused gaps. This patch now reflects that in the InputsRead etc. fields to ensure the various input/outputMapping arrays are actually correct, which will be important when we re-jiggle the way declarations are emitted. v2: fix a typo (Edward O'Callaghan) Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
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