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authorDave Airlie <[email protected]>2011-05-14 18:04:08 +1000
committerDave Airlie <[email protected]>2011-05-16 06:40:26 +1000
commitc9aa3bbda44470c0a92c675abf4bbab83aba3fb7 (patch)
tree5145b1ff83e9e419300cbee3772a8e193760b766 /src/mesa/state_tracker/st_context.h
parentbc16c73407d11bb6702cf7de9925bfaeb80a5272 (diff)
st/mesa: overhaul vertex/fragment sampler and sampler views.
This fixes piglits fragment-and-vertex-texturing test on llvmpipe for me. I've no idea if someone had another plan for this that is smarter than what I've done here, but what I've basically done is split fragment and vertex sampler and sampler_view setup function, factor out the common chunks of both. side-cleanups: drop st->state.sampler_list - unused don't update border color if we have no border color. should fix https://bugs.freedesktop.org/show_bug.cgi?id=35849 Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_context.h')
-rw-r--r--src/mesa/state_tracker/st_context.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 1fc9c1051a0..c6fc31801d6 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -90,7 +90,7 @@ struct st_context
struct pipe_depth_stencil_alpha_state depth_stencil;
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_clip_state clip;
struct {
void *ptr;
@@ -98,12 +98,15 @@ struct st_context
} constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_vertex_views[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport;
unsigned sample_mask;
GLuint num_samplers;
+ GLuint num_vertex_samplers;
GLuint num_textures;
+ GLuint num_vertex_textures;
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
} state;