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authorMarek Olšák <[email protected]>2015-09-28 00:04:39 +0200
committerMarek Olšák <[email protected]>2015-10-20 12:51:51 +0200
commite57dd7a08bfeacab47d64c3adeb392f8c15ca793 (patch)
treea77c98b79a943272e94518a1e98abce441c9e12d /src/mesa/state_tracker/st_context.h
parentb99645f8190b267231443829aefad1e73c4c25d4 (diff)
st/mesa: create shaders which have only one variant immediatelly (v2)
v2: fix the condition when lacking sample shading Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_context.h')
-rw-r--r--src/mesa/state_tracker/st_context.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index ec95259b67a..c243f5cd966 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -101,6 +101,13 @@ struct st_context
boolean force_persample_in_shader;
boolean has_shareable_shaders;
+ /**
+ * If a shader can be created when we get its source.
+ * This means it has only 1 variant, not counting glBitmap and
+ * glDrawPixels.
+ */
+ boolean shader_has_one_variant[MESA_SHADER_STAGES];
+
boolean needs_texcoord_semantic;
boolean apply_texture_swizzle_to_border_color;