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authorMarek Olšák <[email protected]>2016-07-17 20:37:58 +0200
committerMarek Olšák <[email protected]>2016-07-30 15:02:14 +0200
commit79dcd69afae4ada47fd4e746e9eec87c6d8028f0 (patch)
tree745e9f03a097f4d00f4ab39e0870e90b4d9be571 /src/mesa/state_tracker/st_context.h
parent1f73e2bb942783bf143185a58d2290fda2b08c81 (diff)
st/mesa: remove excessive shader state dirtying
This just needs to be done by st_validate_state. v2: add "shaders_may_be_dirty" flags for not skipping st_validate_state on _NEW_PROGRAM to detect real shader changes Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_context.h')
-rw-r--r--src/mesa/state_tracker/st_context.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index b9ad2a92433..e0f29e3cebf 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -140,6 +140,12 @@ struct st_context
uint64_t dirty; /**< dirty states */
+ /* If true, further analysis of states is required to know if something
+ * has changed. Used mainly for shaders.
+ */
+ bool gfx_shaders_may_be_dirty;
+ bool compute_shader_may_be_dirty;
+
GLboolean vertdata_edgeflags;
GLboolean edgeflag_culls_prims;