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author | Marek Olšák <[email protected]> | 2017-06-07 22:04:34 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-19 20:09:52 +0200 |
commit | 66b6babbeab510b17cbb325dab3cd7cfbe1f9674 (patch) | |
tree | 53d5a7a6db7d022566a079f2cfe017d2a298345b /src/mesa/state_tracker/st_context.h | |
parent | 92b4ca45504e7ffc5f4fa385ada1be48e6123181 (diff) |
st/mesa: simplify returning GL_VENDOR
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_context.h')
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 7d04e892a8b..f640e23dcc1 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -163,8 +163,6 @@ struct st_context GLuint fb_orientation; } state; - char vendor[100]; - uint64_t dirty; /**< dirty states */ /** This masks out unused shader resources. Only valid in draw calls. */ |