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authorBrian Paul <[email protected]>2019-03-07 09:21:53 -0700
committerBrian Paul <[email protected]>2019-03-11 20:08:16 -0600
commitb29d827f09729259d772c4bbbf1b4d4606359736 (patch)
tree5ce4811ae89d464a62f1e8e0cf8a489147423822 /src/mesa/state_tracker/st_context.h
parent775aabdd01739c413da7b38e5acbde1094209bcf (diff)
st/mesa: move utility functions, macros into new st_util.h file
To de-clutter st_context.h. Clean up remaining function prototypes in st_context.h. The st_vp_uses_current_values() helper is only used in st_context.c so move it there. The st_get_active_states() function is only used in st_context.c so remove its prototype in st_context.h Reviewed-by: Neha Bhende <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_context.h')
-rw-r--r--src/mesa/state_tracker/st_context.h118
1 files changed, 28 insertions, 90 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 324a7f24178..58a1ead5c0d 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -54,14 +54,6 @@ struct st_perf_monitor_group;
struct u_upload_mgr;
-/** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
-struct st_util_vertex
-{
- float x, y, z;
- float r, g, b, a;
- float s, t;
-};
-
struct st_bitmap_cache
{
/** Window pos to render the cached image */
@@ -317,14 +309,40 @@ struct st_context
};
-/* Need this so that we can implement Mesa callbacks in this module.
+/*
+ * Get the state tracker context for the given Mesa context.
*/
-static inline struct st_context *st_context(struct gl_context *ctx)
+static inline struct st_context *
+st_context(struct gl_context *ctx)
{
return ctx->st;
}
+extern struct st_context *
+st_create_context(gl_api api, struct pipe_context *pipe,
+ const struct gl_config *visual,
+ struct st_context *share,
+ const struct st_config_options *options,
+ bool no_error);
+
+extern void
+st_destroy_context(struct st_context *st);
+
+
+extern void
+st_init_driver_functions(struct pipe_screen *screen,
+ struct dd_function_table *functions);
+
+
+extern void
+st_invalidate_buffers(struct st_context *st);
+
+
+extern uint64_t
+st_get_active_states(struct gl_context *ctx);
+
+
/**
* Wrapper for struct gl_framebuffer.
* This is an opaque type to the outside world.
@@ -345,86 +363,6 @@ struct st_framebuffer
};
-extern void st_init_driver_functions(struct pipe_screen *screen,
- struct dd_function_table *functions);
-
-void
-st_invalidate_buffers(struct st_context *st);
-
-/* Invalidate the readpixels cache to ensure we don't read stale data.
- */
-static inline void
-st_invalidate_readpix_cache(struct st_context *st)
-{
- if (unlikely(st->readpix_cache.src)) {
- pipe_resource_reference(&st->readpix_cache.src, NULL);
- pipe_resource_reference(&st->readpix_cache.cache, NULL);
- }
-}
-
-
-#define Y_0_TOP 1
-#define Y_0_BOTTOM 2
-
-static inline GLuint
-st_fb_orientation(const struct gl_framebuffer *fb)
-{
- if (fb && _mesa_is_winsys_fbo(fb)) {
- /* Drawing into a window (on-screen buffer).
- *
- * Negate Y scale to flip image vertically.
- * The NDC Y coords prior to viewport transformation are in the range
- * [y=-1=bottom, y=1=top]
- * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
- * H is the window height.
- * Use the viewport transformation to invert Y.
- */
- return Y_0_TOP;
- }
- else {
- /* Drawing into user-created FBO (very likely a texture).
- *
- * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
- */
- return Y_0_BOTTOM;
- }
-}
-
-
-static inline bool
-st_user_clip_planes_enabled(struct gl_context *ctx)
-{
- return (ctx->API == API_OPENGL_COMPAT ||
- ctx->API == API_OPENGLES) && /* only ES 1.x */
- ctx->Transform.ClipPlanesEnabled;
-}
-
-
-static inline bool
-st_vp_uses_current_values(const struct gl_context *ctx)
-{
- const uint64_t inputs = ctx->VertexProgram._Current->info.inputs_read;
- return _mesa_draw_current_bits(ctx) & inputs;
-}
-
-/** clear-alloc a struct-sized object, with casting */
-#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
-
-
-extern struct st_context *
-st_create_context(gl_api api, struct pipe_context *pipe,
- const struct gl_config *visual,
- struct st_context *share,
- const struct st_config_options *options,
- bool no_error);
-
-extern void
-st_destroy_context(struct st_context *st);
-
-uint64_t
-st_get_active_states(struct gl_context *ctx);
-
-
#ifdef __cplusplus
}
#endif