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author | Marek Olšák <[email protected]> | 2017-04-30 01:20:19 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-05-10 19:29:08 +0200 |
commit | 17f776c27be266f253194db9dc11764254b1fc86 (patch) | |
tree | 819c1a6dc42677a00189e5f3509285cc5c9b8886 /src/mesa/state_tracker/st_context.h | |
parent | 70dcb7377dca89a230731efc2e2d650c38bddd93 (diff) |
st/mesa: upload zero-stride vertex attributes here
This is the best place to do it. Now drivers without u_vbuf don't have to
do it.
v2: use correct upload size and optimal alignment
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_context.h')
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index eb1a1630fd5..68fd9b9d3d2 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -104,6 +104,7 @@ struct st_context boolean has_half_float_packing; boolean has_multi_draw_indirect; boolean has_user_constbuf; + boolean can_bind_const_buffer_as_vertex; /** * If a shader can be created when we get its source. |