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authorBrian <[email protected]>2008-03-20 14:50:17 -0600
committerBrian <[email protected]>2008-03-20 15:04:08 -0600
commitf6cd3778c54c0329c3f497a7368a158087d653d3 (patch)
tree3bbbcc758206571c4f5dab149dfaee4eca87c995 /src/mesa/state_tracker/st_context.h
parent3ece9ace540447c4f0d340a6f9f27980b54f83fb (diff)
gallium: glBitmap code now separe from glDraw/CopyPixels code
Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code.
Diffstat (limited to 'src/mesa/state_tracker/st_context.h')
-rw-r--r--src/mesa/state_tracker/st_context.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 2563c7fed01..2d37086799d 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -147,6 +147,9 @@ struct st_context
struct st_fragment_program *program; /**< bitmap tex/kil program */
GLuint user_prog_sn; /**< user fragment program serial no. */
struct st_fragment_program *combined_prog;
+ void *vs;
+ float vertices[4][3][4]; /**< vertex pos + color + texcoord */
+ struct pipe_buffer *vbuf;
} bitmap;
/** for glClear */