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authorZack Rusin <[email protected]>2007-09-17 11:55:18 -0400
committerZack Rusin <[email protected]>2007-09-18 06:31:22 -0400
commitd6ac959833a8e40a27907940969c622692f749b1 (patch)
treeddb0c6d886142d66aabb27a3ca00c683f55dbc4c /src/mesa/state_tracker/st_context.h
parent56edb98d975041cca2e4a3712126b151d80a045a (diff)
Combing depth and stencil objects and making them immutable.
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable.
Diffstat (limited to 'src/mesa/state_tracker/st_context.h')
-rw-r--r--src/mesa/state_tracker/st_context.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 13526ff9e7c..7c887d0b559 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -76,13 +76,13 @@ struct st_context
struct {
const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ const struct pipe_depth_stencil_state *depth_stencil;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;
struct pipe_clear_color_state clear_color;
struct pipe_clip_state clip;
struct pipe_constant_buffer constants[2];
- struct pipe_depth_state depth;
struct pipe_feedback_state feedback;
struct pipe_framebuffer_state framebuffer;
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
@@ -91,7 +91,6 @@ struct st_context
struct pipe_setup_state setup;
struct pipe_shader_state fs;
struct pipe_shader_state vs;
- struct pipe_stencil_state stencil;
struct pipe_viewport_state viewport;
} state;