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author | Marek Olšák <[email protected]> | 2017-06-14 23:09:24 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-22 01:51:02 +0200 |
commit | 743ad599a97d09b119d26b99f6b79e41b567e421 (patch) | |
tree | 3ccdbd3d7ea47037329bc97d8d87e247f7d77c6a /src/mesa/state_tracker/st_context.h | |
parent | 2ec1e32d11ed788dfed229a569a238743b9b1f9f (diff) |
st/mesa: don't set 16 scissors and 16 viewports if they're unused
Only do so if there is a shader writing gl_ViewportIndex.
This removes a lot of CPU overhead for the most common case.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_context.h')
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 2fe9d92e8bc..5c7c58d73f7 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -149,6 +149,7 @@ struct st_context unsigned fb_height; unsigned fb_num_samples; unsigned fb_num_layers; + unsigned num_viewports; struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS]; struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS]; struct { |