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authorMarek Olšák <[email protected]>2013-01-31 22:30:44 +0100
committerMarek Olšák <[email protected]>2013-02-06 14:51:31 +0100
commit4362bdadf3069ed3f8e7c9bfccbc649d320dbd76 (patch)
treed030202254fb381a297a4a762727546aff5afb8c /src/mesa/state_tracker/st_context.h
parent48689ca14a0a28aa03a54b5fa57ecca67d2da051 (diff)
st/mesa: emit saturates in the vertex shader if Shader Model 3.0 is supported
v2: change the requirement from GLSL 1.30 to SM 3.0 (R500 can do this)
Diffstat (limited to 'src/mesa/state_tracker/st_context.h')
-rw-r--r--src/mesa/state_tracker/st_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 70ee671d0c6..726c64d04ae 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -84,6 +84,7 @@ struct st_context
GLboolean clamp_vert_color_in_shader;
boolean has_stencil_export; /**< can do shader stencil export? */
boolean has_time_elapsed;
+ boolean has_shader_model3;
/* On old libGL's for linux we need to invalidate the drawables
* on glViewpport calls, this is set via a option.