diff options
author | Zack Rusin <[email protected]> | 2007-09-14 04:08:58 -0400 |
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committer | Zack Rusin <[email protected]> | 2007-09-18 06:31:22 -0400 |
commit | 9780327c5d95586a88fce94d7b47342355ead118 (patch) | |
tree | 9007ea135504d8fd90b49a391a43fa579b9374b5 /src/mesa/state_tracker/st_context.h | |
parent | ffacb1c12a77d71613e8171e31ffc348959881e4 (diff) |
First stab at immutable state objects (create/bind/delete)
We want our state objects to be immutable, handled via the
create/bind/delete calls instead of struct propagation.
Only implementing the blend state to see how it would look like
and work.
Diffstat (limited to 'src/mesa/state_tracker/st_context.h')
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 56cae7d9734..bd2efdb960b 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -39,7 +39,7 @@ struct st_texture_image; struct st_fragment_program; struct draw_context; struct draw_stage; - +struct cso_cache; #define ST_NEW_MESA 0x1 /* Mesa state has changed */ #define ST_NEW_FRAGMENT_PROGRAM 0x2 @@ -74,8 +74,9 @@ struct st_context * though, we just shove random objects across the interface. */ struct { + const struct pipe_blend_state *blend; + struct pipe_alpha_test_state alpha_test; - struct pipe_blend_state blend; struct pipe_blend_color blend_color; struct pipe_clear_color_state clear_color; struct pipe_clip_state clip; @@ -122,6 +123,8 @@ struct st_context struct st_fragment_program *fp; struct pipe_buffer_handle *default_attrib_buffer; + + struct cso_cache *cache; }; |