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authorMarek Olšák <[email protected]>2012-04-24 20:58:47 +0200
committerMarek Olšák <[email protected]>2012-04-30 01:14:26 +0200
commit4552fd50d959ab99546cfa994f8ba5bdf5d66bc7 (patch)
tree6fa793d4b11531704029adfd33bfd5a94b90e230 /src/mesa/state_tracker/st_context.h
parent7a0545972694e6afc6c5ac60db563defa79c20d9 (diff)
gallium: add void *user_buffer in pipe_vertex_buffer
This reduces CPU overhead in st_draw_vbo and removes a lot of unnecessary code in that function which was required only to comply with the gallium interface, but wasn't any useful really. Adapted drivers: i915, llvmpipe, r300, softpipe. No changes required in: r600, radeonsi. User vertex buffers have been disabled in nv30, nv50, nvc0 and svga to keep things working.
Diffstat (limited to 'src/mesa/state_tracker/st_context.h')
-rw-r--r--src/mesa/state_tracker/st_context.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 4e40d533e05..8b8d69e995a 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -190,18 +190,6 @@ struct st_context
int force_msaa;
void *winsys_drawable_handle;
- /* User vertex buffers. */
- struct {
- struct pipe_resource *buffer;
-
- /** Element size */
- GLuint element_size;
-
- /** Attribute stride */
- GLsizei stride;
- } user_attrib[PIPE_MAX_ATTRIBS];
- unsigned num_user_attribs;
-
/* Active render condition. */
struct pipe_query *render_condition;
unsigned condition_mode;