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authorTimothy Arceri <[email protected]>2017-08-18 15:51:48 +1000
committerTimothy Arceri <[email protected]>2018-03-20 14:17:34 +1100
commit9c51a7ea2956495fd15d0ee6fc47fe99e14b9f36 (patch)
tree1b24d84a9f6ec057a3f358212a101e3c758da702 /src/mesa/state_tracker/st_context.c
parentffa4bbe4665f95bab7779ded57d6a4de13cb8ffc (diff)
gallium: add packed uniform CAP
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_context.c')
-rw-r--r--src/mesa/state_tracker/st_context.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index dfdd92f31b0..de30905dd22 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -433,6 +433,9 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
if (no_error)
ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
+ ctx->Const.PackedDriverUniformStorage =
+ screen->get_param(screen, PIPE_CAP_PACKED_UNIFORMS);
+
st->has_stencil_export =
screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);