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authorBrian Paul <[email protected]>2019-03-07 09:55:09 -0700
committerBrian Paul <[email protected]>2019-03-11 20:08:16 -0600
commitc7d25046254bbd1a96ce4ba7572c1afb8dc52afd (patch)
tree6f9a4b02885555a69a17c45cf8c589be4a0d3f3b /src/mesa/state_tracker/st_context.c
parentb29d827f09729259d772c4bbbf1b4d4606359736 (diff)
st/mesa: move around some code in st_context.c
st_init_driver_functions() is only called in st_context.c so there's no need for the prototype in st_context.h To avoid a forward declaration of st_init_driver_functions() in st_context.c, we need to move around several other functions. No functional change. Reviewed-by: Neha Bhende <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_context.c')
-rw-r--r--src/mesa/state_tracker/st_context.c229
1 files changed, 116 insertions, 113 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 68b6ddbb855..f30afee75db 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -572,118 +572,6 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
}
-struct st_context *
-st_create_context(gl_api api, struct pipe_context *pipe,
- const struct gl_config *visual,
- struct st_context *share,
- const struct st_config_options *options,
- bool no_error)
-{
- struct gl_context *ctx;
- struct gl_context *shareCtx = share ? share->ctx : NULL;
- struct dd_function_table funcs;
- struct st_context *st;
-
- util_cpu_detect();
-
- memset(&funcs, 0, sizeof(funcs));
- st_init_driver_functions(pipe->screen, &funcs);
-
- ctx = calloc(1, sizeof(struct gl_context));
- if (!ctx)
- return NULL;
-
- if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
- free(ctx);
- return NULL;
- }
-
- st_debug_init();
-
- if (pipe->screen->get_disk_shader_cache &&
- !(ST_DEBUG & DEBUG_TGSI))
- ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
-
- /* XXX: need a capability bit in gallium to query if the pipe
- * driver prefers DP4 or MUL/MAD for vertex transformation.
- */
- if (debug_get_option_mesa_mvp_dp4())
- ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
-
- st = st_create_context_priv(ctx, pipe, options, no_error);
- if (!st) {
- _mesa_destroy_context(ctx);
- }
-
- return st;
-}
-
-
-/**
- * Callback to release the sampler view attached to a texture object.
- * Called by _mesa_HashWalk().
- */
-static void
-destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
-{
- struct gl_texture_object *texObj = (struct gl_texture_object *) data;
- struct st_context *st = (struct st_context *) userData;
-
- st_texture_release_sampler_view(st, st_texture_object(texObj));
-}
-
-
-void
-st_destroy_context(struct st_context *st)
-{
- struct gl_context *ctx = st->ctx;
- struct st_framebuffer *stfb, *next;
-
- GET_CURRENT_CONTEXT(curctx);
-
- if (curctx == NULL) {
- /* No current context, but we need one to release
- * renderbuffer surface when we release framebuffer.
- * So temporarily bind the context.
- */
- _mesa_make_current(ctx, NULL, NULL);
- }
-
- /* This must be called first so that glthread has a chance to finish */
- _mesa_glthread_destroy(ctx);
-
- _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
-
- st_reference_fragprog(st, &st->fp, NULL);
- st_reference_prog(st, &st->gp, NULL);
- st_reference_vertprog(st, &st->vp, NULL);
- st_reference_prog(st, &st->tcp, NULL);
- st_reference_prog(st, &st->tep, NULL);
- st_reference_compprog(st, &st->cp, NULL);
-
- /* release framebuffer in the winsys buffers list */
- LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
- st_framebuffer_reference(&stfb, NULL);
- }
-
- pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
- pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
-
- _vbo_DestroyContext(ctx);
-
- st_destroy_program_variants(st);
-
- _mesa_free_context_data(ctx);
-
- /* This will free the st_context too, so 'st' must not be accessed
- * afterwards. */
- st_destroy_context_priv(st, true);
- st = NULL;
-
- free(ctx);
-}
-
-
static void
st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
{
@@ -727,7 +615,7 @@ st_get_driver_uuid(struct gl_context *ctx, char *uuid)
}
-void
+static void
st_init_driver_functions(struct pipe_screen *screen,
struct dd_function_table *functions)
{
@@ -798,3 +686,118 @@ st_init_driver_functions(struct pipe_screen *screen,
st_deserialise_tgsi_program;
}
}
+
+
+struct st_context *
+st_create_context(gl_api api, struct pipe_context *pipe,
+ const struct gl_config *visual,
+ struct st_context *share,
+ const struct st_config_options *options,
+ bool no_error)
+{
+ struct gl_context *ctx;
+ struct gl_context *shareCtx = share ? share->ctx : NULL;
+ struct dd_function_table funcs;
+ struct st_context *st;
+
+ util_cpu_detect();
+
+ memset(&funcs, 0, sizeof(funcs));
+ st_init_driver_functions(pipe->screen, &funcs);
+
+ ctx = calloc(1, sizeof(struct gl_context));
+ if (!ctx)
+ return NULL;
+
+ if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
+ free(ctx);
+ return NULL;
+ }
+
+ st_debug_init();
+
+ if (pipe->screen->get_disk_shader_cache &&
+ !(ST_DEBUG & DEBUG_TGSI))
+ ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
+
+ /* XXX: need a capability bit in gallium to query if the pipe
+ * driver prefers DP4 or MUL/MAD for vertex transformation.
+ */
+ if (debug_get_option_mesa_mvp_dp4())
+ ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
+
+ st = st_create_context_priv(ctx, pipe, options, no_error);
+ if (!st) {
+ _mesa_destroy_context(ctx);
+ }
+
+ return st;
+}
+
+
+/**
+ * When we destroy a context, we must examine all texture objects to
+ * find/release any sampler views created by that context.
+ *
+ * This callback is called per-texture object. It releases all the
+ * texture's sampler views which belong to the context.
+ */
+static void
+destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_texture_object *texObj = (struct gl_texture_object *) data;
+ struct st_context *st = (struct st_context *) userData;
+
+ st_texture_release_sampler_view(st, st_texture_object(texObj));
+}
+
+
+void
+st_destroy_context(struct st_context *st)
+{
+ struct gl_context *ctx = st->ctx;
+ struct st_framebuffer *stfb, *next;
+
+ GET_CURRENT_CONTEXT(curctx);
+
+ if (curctx == NULL) {
+ /* No current context, but we need one to release
+ * renderbuffer surface when we release framebuffer.
+ * So temporarily bind the context.
+ */
+ _mesa_make_current(ctx, NULL, NULL);
+ }
+
+ /* This must be called first so that glthread has a chance to finish */
+ _mesa_glthread_destroy(ctx);
+
+ _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
+
+ st_reference_fragprog(st, &st->fp, NULL);
+ st_reference_prog(st, &st->gp, NULL);
+ st_reference_vertprog(st, &st->vp, NULL);
+ st_reference_prog(st, &st->tcp, NULL);
+ st_reference_prog(st, &st->tep, NULL);
+ st_reference_compprog(st, &st->cp, NULL);
+
+ /* release framebuffer in the winsys buffers list */
+ LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
+ st_framebuffer_reference(&stfb, NULL);
+ }
+
+ pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
+ pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
+
+ _vbo_DestroyContext(ctx);
+
+ st_destroy_program_variants(st);
+
+ _mesa_free_context_data(ctx);
+
+ /* This will free the st_context too, so 'st' must not be accessed
+ * afterwards. */
+ st_destroy_context_priv(st, true);
+ st = NULL;
+
+ free(ctx);
+}