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authorTimothy Arceri <[email protected]>2017-11-27 17:01:01 +1100
committerTimothy Arceri <[email protected]>2018-01-17 23:43:28 +1100
commita20016d8277f9cd68620784417a57ae227783a04 (patch)
treea42cc195c097c31f33b8e997de5eb1e05bff625f /src/mesa/state_tracker/st_context.c
parenta34262aed77dc358c29b492139796a9847dd37d1 (diff)
st/glsl_to_tgsi: add ARB_get_program_binary support using TGSI
This resolves a game bug in Dead Island. The game doesn't properly handle ARB_get_program_binary with 0 supported formats, and ends up crashing. This will enable ARB_get_program_binary binary support for any driver that currently enables the on-disk shader cache. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85564
Diffstat (limited to 'src/mesa/state_tracker/st_context.c')
-rw-r--r--src/mesa/state_tracker/st_context.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 7564a530352..a7b2cfc12ba 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -74,6 +74,7 @@
#include "st_pbo.h"
#include "st_program.h"
#include "st_sampler_view.h"
+#include "st_shader_cache.h"
#include "st_vdpau.h"
#include "st_texture.h"
#include "pipe/p_context.h"
@@ -760,4 +761,9 @@ st_init_driver_functions(struct pipe_screen *screen,
functions->SetBackgroundContext = st_set_background_context;
functions->GetDriverUuid = st_get_device_uuid;
functions->GetDeviceUuid = st_get_driver_uuid;
+
+ /* GL_ARB_get_program_binary */
+ functions->GetProgramBinaryDriverSHA1 = st_get_program_binary_driver_sha1;
+ functions->ProgramBinarySerializeDriverBlob = st_serialise_tgsi_program;
+ functions->ProgramBinaryDeserializeDriverBlob = st_deserialise_tgsi_program;
}