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authorMarek Olšák <[email protected]>2015-09-28 00:04:39 +0200
committerMarek Olšák <[email protected]>2015-10-20 12:51:51 +0200
commite57dd7a08bfeacab47d64c3adeb392f8c15ca793 (patch)
treea77c98b79a943272e94518a1e98abce441c9e12d /src/mesa/state_tracker/st_context.c
parentb99645f8190b267231443829aefad1e73c4c25d4 (diff)
st/mesa: create shaders which have only one variant immediatelly (v2)
v2: fix the condition when lacking sample shading Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_context.c')
-rw-r--r--src/mesa/state_tracker/st_context.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 70e006912dc..5abb17385c2 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -294,6 +294,20 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
}
+ /* Set which shader types can be compiled at link time. */
+ st->shader_has_one_variant[MESA_SHADER_VERTEX] =
+ st->has_shareable_shaders &&
+ !st->clamp_vert_color_in_shader;
+
+ st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
+ st->has_shareable_shaders &&
+ !st->clamp_frag_color_in_shader &&
+ !st->force_persample_in_shader;
+
+ st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
+ st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
+ st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
+
_mesa_compute_version(ctx);
if (ctx->Version == 0) {