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authorBrian Paul <[email protected]>2009-03-07 12:33:11 -0700
committerBrian Paul <[email protected]>2009-03-07 12:33:11 -0700
commit2c3785159574e6c8640b6af3ce2ef561d095f324 (patch)
treeeefb8c30fdfe8c8414733de58cae4f25071bdf16 /src/mesa/state_tracker/st_context.c
parent4de5abee3938ee1d186629a70b04a98a74f50c97 (diff)
mesa: move glViewport and glDepthRange functions into new viewport.c file
A bit of refactoring with an eye toward ES2 and GL 3.1
Diffstat (limited to 'src/mesa/state_tracker/st_context.c')
-rw-r--r--src/mesa/state_tracker/st_context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 9a17038eaf1..2e1f6d4bcf8 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -31,6 +31,7 @@
#include "main/matrix.h"
#include "main/buffers.h"
#include "main/scissor.h"
+#include "main/viewport.h"
#include "vbo/vbo.h"
#include "shader/shader_api.h"
#include "glapi/glapi.h"