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authorMarek Olšák <[email protected]>2017-04-30 01:20:19 +0200
committerMarek Olšák <[email protected]>2017-05-10 19:29:08 +0200
commit17f776c27be266f253194db9dc11764254b1fc86 (patch)
tree819c1a6dc42677a00189e5f3509285cc5c9b8886 /src/mesa/state_tracker/st_context.c
parent70dcb7377dca89a230731efc2e2d650c38bddd93 (diff)
st/mesa: upload zero-stride vertex attributes here
This is the best place to do it. Now drivers without u_vbuf don't have to do it. v2: use correct upload size and optimal alignment Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_context.c')
-rw-r--r--src/mesa/state_tracker/st_context.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index d99791100a7..c9017646687 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -338,6 +338,8 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
st->has_user_constbuf =
screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS);
+ st->can_bind_const_buffer_as_vertex =
+ screen->get_param(screen, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX);
/* Drivers still have to upload zero-stride vertex attribs manually
* with the GL core profile, but they don't have to deal with any complex