diff options
author | Marek Olšák <[email protected]> | 2016-07-17 20:37:58 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-07-30 15:02:14 +0200 |
commit | 79dcd69afae4ada47fd4e746e9eec87c6d8028f0 (patch) | |
tree | 745e9f03a097f4d00f4ab39e0870e90b4d9be571 /src/mesa/state_tracker/st_context.c | |
parent | 1f73e2bb942783bf143185a58d2290fda2b08c81 (diff) |
st/mesa: remove excessive shader state dirtying
This just needs to be done by st_validate_state.
v2: add "shaders_may_be_dirty" flags for not skipping st_validate_state
on _NEW_PROGRAM to detect real shader changes
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_context.c')
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 911bec6c52b..2ba6efe7644 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -219,6 +219,12 @@ void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state) if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) st->dirty |= ST_NEW_VS_STATE; + /* Which shaders are dirty will be determined manually. */ + if (new_state & _NEW_PROGRAM) { + st->gfx_shaders_may_be_dirty = true; + st->compute_shader_may_be_dirty = true; + } + /* This is the only core Mesa module we depend upon. * No longer use swrast, swsetup, tnl. */ |