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authorBrian Paul <[email protected]>2010-12-13 17:20:12 -0700
committerBrian Paul <[email protected]>2010-12-13 17:20:53 -0700
commit3d203b610045980853d26370ee21fb2ef4aed17e (patch)
tree4034d5c8eeac3e7d7a70dbad0680de19f794bced /src/mesa/state_tracker/st_context.c
parentbb7c2691d25b6aaea2663f85a5b6723edbf56938 (diff)
Squashed commit of the following (st-mesa-per-context-shaders branch):
commit 4f106f44a32eaddb6cf3fea6ba5ee9787bff609a Author: Brian Paul <[email protected]> Date: Mon Dec 13 14:06:08 2010 -0700 st/mesa: reorganize vertex program translation code Now it looks like the fragment and geometry program code. Also remove the serial number fields from programs. It was used to determine when new translations were needed. Now the variant key is used for that. And the st_program_string_notify() callback removes all variants when the program's code is changed. commit e12d6791c5e4bff60bb2e6c04414b1b4d1325f3e Author: Brian Paul <[email protected]> Date: Mon Dec 13 13:38:12 2010 -0700 st/mesa: implement geometry shader varients Only needed in order to support per-context gallium shaders. commit c5751c673644808ab069259a852f24c4c0e92b9d Author: Brian Paul <[email protected]> Date: Sun Dec 12 15:28:57 2010 -0700 st/mesa: restore glDraw/CopyPixels using new fragment program variants Clean up the logic for fragment programs for glDraw/CopyPixels. We now generate fragment program variants for glDraw/CopyPixels as needed which do texture sampling, pixel scale/bias, pixelmap lookups, etc. commit 7b0bb99bab6547f503a0176b5c0aef1482b02c97 Author: Brian Paul <[email protected]> Date: Fri Dec 10 17:03:23 2010 -0700 st/mesa: checkpoint: implement fragment program variants The fragment programs variants are per-context, as the vertex programs. NOTE: glDrawPixels is totally broken at this point. commit 2cc926183f957f8abac18d71276dd5bbd1f27be2 Author: Brian Paul <[email protected]> Date: Fri Dec 10 14:59:32 2010 -0700 st/mesa: make vertex shader variants per-context Gallium shaders are per-context but OpenGL shaders aren't. So we need to make a different variant for each context. During context tear-down we need to walk over all shaders/programs and free all variants for the context being destroyed.
Diffstat (limited to 'src/mesa/state_tracker/st_context.c')
-rw-r--r--src/mesa/state_tracker/st_context.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 6ec9c699a26..21bb91f47a8 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -252,6 +252,8 @@ void st_destroy_context( struct st_context *st )
_vbo_DestroyContext(st->ctx);
+ st_destroy_program_variants(st);
+
_mesa_free_context_data(ctx);
st_destroy_context_priv(st);