diff options
author | Zack Rusin <[email protected]> | 2007-09-14 04:08:58 -0400 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2007-09-18 06:31:22 -0400 |
commit | 9780327c5d95586a88fce94d7b47342355ead118 (patch) | |
tree | 9007ea135504d8fd90b49a391a43fa579b9374b5 /src/mesa/state_tracker/st_context.c | |
parent | ffacb1c12a77d71613e8171e31ffc348959881e4 (diff) |
First stab at immutable state objects (create/bind/delete)
We want our state objects to be immutable, handled via the
create/bind/delete calls instead of struct propagation.
Only implementing the blend state to see how it would look like
and work.
Diffstat (limited to 'src/mesa/state_tracker/st_context.c')
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 6ab643f1fef..26815d5cd42 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -45,6 +45,7 @@ #include "st_program.h" #include "pipe/p_context.h" #include "pipe/draw/draw_context.h" +#include "cso_cache/cso_cache.h" void st_invalidate_state(GLcontext * ctx, GLuint new_state) @@ -71,6 +72,8 @@ struct st_context *st_create_context( GLcontext *ctx, st->dirty.mesa = ~0; st->dirty.st = ~0; + st->cache = cso_cache_create(); + st_init_atoms( st ); st_init_draw( st ); @@ -112,6 +115,7 @@ void st_destroy_context( struct st_context *st ) /*st_destroy_cb_teximage( st );*/ st_destroy_cb_texture( st ); #endif + cso_cache_destroy( st->cache ); st->pipe->destroy( st->pipe ); FREE( st ); |