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authorMarek Olšák <[email protected]>2013-07-30 22:29:08 +0200
committerMarek Olšák <[email protected]>2013-07-30 22:36:21 +0200
commita6b1a7c0d269256ffbaf2300710601cde8ac872c (patch)
treefb78573248919c368150df857ddf7c8cc3402ec6 /src/mesa/state_tracker/st_cb_texture.c
parent63569dbeb0b33776043b141571700123b7cf6bf5 (diff)
mesa: default DEPTH_TEXTURE_MODE should be RED in the core profile
Cc: [email protected] Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index c167744f4dd..faa9ee3f6c7 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -141,7 +141,7 @@ st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
DBG("%s\n", __FUNCTION__);
- _mesa_initialize_texture_object(&obj->base, name, target);
+ _mesa_initialize_texture_object(ctx, &obj->base, name, target);
return &obj->base;
}