diff options
author | Andres Rodriguez <[email protected]> | 2017-07-12 18:45:13 -0400 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-08-06 12:42:06 +1000 |
commit | 999653e398bf1020eb517d7927fa75360cf7c399 (patch) | |
tree | 14b96ffca8759fe012f90793b8ad812aee132130 /src/mesa/state_tracker/st_cb_texture.c | |
parent | d0aac1b0aaef483c4bb8601e941438dfdb37b93f (diff) |
mesa/st: factor out st_AllocTextureStorage into a helper
Plumbing for using memory objects as texture storage.
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 26 |
1 files changed, 19 insertions, 7 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index f1eb548bb87..96dd0c1c7a6 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -2647,18 +2647,16 @@ st_finalize_texture(struct gl_context *ctx, return GL_TRUE; } - /** - * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory - * for a whole mipmap stack. + * Allocate texture memory for a whole mipmap stack. * Note: for multisample textures if the requested sample count is not * supported, we search for the next higher supported sample count. */ static GLboolean -st_AllocTextureStorage(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLsizei levels, GLsizei width, - GLsizei height, GLsizei depth) +st_texture_storage(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth) { const GLuint numFaces = _mesa_num_tex_faces(texObj->Target); struct gl_texture_image *texImage = texObj->Image[0][0]; @@ -2739,6 +2737,20 @@ st_AllocTextureStorage(struct gl_context *ctx, return GL_TRUE; } +/** + * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory + * for a whole mipmap stack. + */ +static GLboolean +st_AllocTextureStorage(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth) +{ + return st_texture_storage(ctx, texObj, levels, + width, height, depth); +} + static GLboolean st_TestProxyTexImage(struct gl_context *ctx, GLenum target, |