diff options
author | Brian Paul <[email protected]> | 2011-07-31 20:48:24 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-09-27 12:12:07 -0700 |
commit | 59348722b7a2a9ec689af0613fa8435f78a90cc4 (patch) | |
tree | 54dfa2756a4dc12304fd571853000f3254824c20 /src/mesa/state_tracker/st_cb_texture.c | |
parent | 0c513a9c1b5125ba647c17f330635ded46d4d174 (diff) |
mesa: Convert depth/stencil glGetTexImage() to using MapTextureImage().
Note that the implementation before and after appears to be broken in
its handling of Z24_S8 vs S8_Z24.
Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index ffb5635d257..eb73ce88228 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -938,6 +938,7 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, format, type); GLuint depth, i; GLubyte *dest; + GLboolean do_map = GL_TRUE; if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) { /* Need to decompress the texture. @@ -949,8 +950,12 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, return; } + if (format == GL_DEPTH_STENCIL_EXT) { + do_map = GL_FALSE; + } + /* Map */ - if (stImage->pt) { + if (do_map && stImage->pt) { /* Image is stored in hardware format in a buffer managed by the * kernel. Need to explicitly map and unmap it. */ @@ -963,7 +968,7 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, * util_format_get_blockwidth(stImage->pt->format) / util_format_get_blocksize(stImage->pt->format); } - else { + else if (do_map) { /* Otherwise, the image should actually be stored in * texImage->Data. This is pretty confusing for * everybody, I'd much prefer to separate the two functions of @@ -999,7 +1004,7 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, texImage->Depth = depth; /* Unmap */ - if (stImage->pt) { + if (do_map && stImage->pt) { st_texture_image_unmap(st, stImage); texImage->Data = NULL; } |