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authorBrian <[email protected]>2007-11-07 16:59:37 -0700
committerBrian <[email protected]>2007-11-07 16:59:37 -0700
commitae44a81d1bd40852a7cea9b8025dfa3821adc785 (patch)
treed1e0b635f17abbe2f82687701d9802755241cf18 /src/mesa/state_tracker/st_cb_flush.c
parent10c62bf0683437672c83339138a6802d56aeca8f (diff)
New PIPE_FLUSH_WAIT flag for pipe->flush().
The state tracker doesn't have to directly call winsys->wait_idle() anymore. glFlush and glFinish both go through pipe->flush() now.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_flush.c')
-rw-r--r--src/mesa/state_tracker/st_cb_flush.c11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c
index 6354306e752..39a9f29bca8 100644
--- a/src/mesa/state_tracker/st_cb_flush.c
+++ b/src/mesa/state_tracker/st_cb_flush.c
@@ -43,7 +43,7 @@
#include "pipe/p_winsys.h"
-void st_flush( struct st_context *st )
+void st_flush( struct st_context *st, uint pipeFlushFlags )
{
GLframebuffer *fb = st->ctx->DrawBuffer;
@@ -53,7 +53,7 @@ void st_flush( struct st_context *st )
* short-circuiting this, or perhaps pass an "optional" flag down
* to the driver so that it can make the decision.
*/
- st->pipe->flush( st->pipe, 0 );
+ st->pipe->flush( st->pipe, pipeFlushFlags );
if (!fb)
return;
@@ -83,7 +83,7 @@ void st_flush( struct st_context *st )
*/
static void st_Flush(GLcontext *ctx)
{
- st_flush(ctx->st);
+ st_flush(ctx->st, 0x0);
}
@@ -92,10 +92,7 @@ static void st_Flush(GLcontext *ctx)
*/
static void st_Finish(GLcontext *ctx)
{
- struct st_context *st = ctx->st;
-
- st_flush( st );
- st->pipe->winsys->wait_idle( st->pipe->winsys, st->pipe->private );
+ st_flush(ctx->st, PIPE_FLUSH_WAIT);
}