diff options
author | Keith Whitwell <[email protected]> | 2008-01-21 20:22:49 +0000 |
---|---|---|
committer | José Fonseca <[email protected]> | 2008-01-26 10:30:31 +0900 |
commit | 596a92ee7590cd3819aad0139cf779d28e57874d (patch) | |
tree | 948e66f40ea7c11e8b6cd763907e677cd7904e2d /src/mesa/state_tracker/st_cb_flush.c | |
parent | a97b3f64b36aa8d5905a7ed8b7c9f00324661060 (diff) |
gallium: specialize glFlush vs other flush semantics
Diffstat (limited to 'src/mesa/state_tracker/st_cb_flush.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_flush.c | 44 |
1 files changed, 32 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c index 9808b1f8f65..dbec993f1ba 100644 --- a/src/mesa/state_tracker/st_cb_flush.c +++ b/src/mesa/state_tracker/st_cb_flush.c @@ -45,21 +45,32 @@ void st_flush( struct st_context *st, uint pipeFlushFlags ) { - GLframebuffer *fb = st->ctx->DrawBuffer; - FLUSH_VERTICES(st->ctx, 0); - /* If there has been no rendering to the frontbuffer, consider - * short-circuiting this, or perhaps pass an "optional" flag down - * to the driver so that it can make the decision. - */ st->pipe->flush( st->pipe, pipeFlushFlags ); +} + + +static void st_gl_flush( struct st_context *st, uint pipeFlushFlags ) +{ + GLframebuffer *fb = st->ctx->DrawBuffer; + + FLUSH_VERTICES(st->ctx, 0); if (!fb) return; /* XXX: temporary hack. This flag should only be set if we do any * rendering to the front buffer. + * + * Further more, the scissor rectangle could be tracked to + * construct a dirty region of the front buffer, to avoid + * situations where it must be copied repeatedly. + * + * In the extreme case, some kind of timer could be set up to allow + * coalescing of multiple flushes to the frontbuffer, which can be + * quite a performance drain if there are a sufficient number of + * them. */ st->flags.frontbuffer_dirty = (fb->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT); @@ -69,6 +80,15 @@ void st_flush( struct st_context *st, uint pipeFlushFlags ) = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); struct pipe_surface *front_surf = strb->surface; + /* If we aren't rendering to the frontbuffer, this is a noop. + * This should be uncontroversial for glFlush, though people may + * feel more strongly about glFinish. + * + * Additionally, need to make sure that the frontbuffer_dirty + * flag really gets set on frontbuffer rendering. + */ + st->pipe->flush( st->pipe, pipeFlushFlags ); + /* Hook for copying "fake" frontbuffer if necessary: */ st->pipe->winsys->flush_frontbuffer( st->pipe->winsys, front_surf, @@ -81,23 +101,23 @@ void st_flush( struct st_context *st, uint pipeFlushFlags ) /** * Called via ctx->Driver.Flush() */ -static void st_Flush(GLcontext *ctx) +static void st_glFlush(GLcontext *ctx) { - st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE); + st_gl_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE); } /** * Called via ctx->Driver.Finish() */ -static void st_Finish(GLcontext *ctx) +static void st_glFinish(GLcontext *ctx) { - st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_WAIT); + st_gl_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_WAIT); } void st_init_flush_functions(struct dd_function_table *functions) { - functions->Flush = st_Flush; - functions->Finish = st_Finish; + functions->Flush = st_glFlush; + functions->Finish = st_glFinish; } |