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authorChristoph Bumiller <[email protected]>2013-03-30 14:57:21 +0100
committerChristoph Bumiller <[email protected]>2013-04-03 12:54:43 +0200
commite45c969fe5890472d0a49bf2f7d561f3d315be2a (patch)
tree2904dda4be9d6cd1d706a3604be0592ef45c5d93 /src/mesa/state_tracker/st_cb_drawpixels.c
parent2a8145d36b0f04d0f26c1628222a8b5c4830f435 (diff)
st/mesa: fix bitmap,drawpix,drawtex for PIPE_CAP_TGSI_TEXCOORD
NOTE: Changed the semantic index for the drawtex coordinate to be the texture unit index instead of always 0. Not sure if this is correct but since the value seems to depend on the unit it would make sense to use different varying slots.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index f0baa343566..b25b77629f3 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -294,6 +294,9 @@ static void *
make_passthrough_vertex_shader(struct st_context *st,
GLboolean passColor)
{
+ const unsigned texcoord_semantic = st->needs_texcoord_semantic ?
+ TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC;
+
if (!st->drawpix.vert_shaders[passColor]) {
struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
@@ -307,7 +310,7 @@ make_passthrough_vertex_shader(struct st_context *st,
/* MOV result.texcoord0, vertex.attr[1]; */
ureg_MOV(ureg,
- ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ),
+ ureg_DECL_output( ureg, texcoord_semantic, 0 ),
ureg_DECL_vs_input( ureg, 1 ));
if (passColor) {