diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/state_tracker/st_cb_clear.c | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 246ab2e9579..bd1dd78b23c 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -191,7 +191,7 @@ draw_quad(struct st_context *st, * ctx->DrawBuffer->_X/Ymin/max fields. */ static void -clear_with_quad(GLcontext *ctx, +clear_with_quad(struct gl_context *ctx, GLboolean color, GLboolean depth, GLboolean stencil) { struct st_context *st = st_context(ctx); @@ -316,7 +316,7 @@ clear_with_quad(GLcontext *ctx, * Determine if we need to clear the depth buffer by drawing a quad. */ static INLINE GLboolean -check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) +check_clear_color_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb) { if (ctx->Scissor.Enabled && (ctx->Scissor.X != 0 || @@ -340,7 +340,7 @@ check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) * drawing a quad. */ static INLINE GLboolean -check_clear_depth_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) +check_clear_depth_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb) { const GLuint stencilMax = 0xff; GLboolean maskStencil @@ -368,7 +368,7 @@ check_clear_depth_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) * Determine if we need to clear the depth buffer by drawing a quad. */ static INLINE GLboolean -check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb, +check_clear_depth_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb, boolean ds_separate) { const struct st_renderbuffer *strb = st_renderbuffer(rb); @@ -392,7 +392,7 @@ check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb, * Determine if we need to clear the stencil buffer by drawing a quad. */ static INLINE GLboolean -check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb, +check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb, boolean ds_separate) { const struct st_renderbuffer *strb = st_renderbuffer(rb); @@ -447,7 +447,7 @@ st_flush_clear(struct st_context *st) * Called via ctx->Driver.Clear() */ static void -st_Clear(GLcontext *ctx, GLbitfield mask) +st_Clear(struct gl_context *ctx, GLbitfield mask) { static const GLbitfield BUFFER_BITS_DS = (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); |