diff options
author | Michel Dänzer <[email protected]> | 2009-04-04 19:01:51 +0200 |
---|---|---|
committer | Michel Dänzer <[email protected]> | 2009-04-04 19:01:51 +0200 |
commit | eb168e26aa63f11a47d70c4555cae30691a2cd57 (patch) | |
tree | 8dcde608f562fc781027b4e0e21263f9f295e70e /src/mesa/state_tracker/st_cb_clear.c | |
parent | ba14b043bc1ab87e8e5e46e6e909a8def9535028 (diff) |
gallium: Clean up driver clear() interface.
Only allows clearing currently bound buffers, but colour and depth/stencil in
a single call.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 183 |
1 files changed, 64 insertions, 119 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index bec32db0502..5bdc6a13309 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -2,6 +2,7 @@ * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. + * Copyright 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the @@ -29,6 +30,7 @@ * Authors: * Keith Whitwell <[email protected]> * Brian Paul + * Michel Dänzer */ #include "main/glheader.h" @@ -373,101 +375,6 @@ check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) -static void -clear_color_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) -{ - struct st_renderbuffer *strb = st_renderbuffer(rb); - - if (!strb->surface) - return; - - if (check_clear_color_with_quad( ctx, rb )) { - /* masking or scissoring */ - clear_with_quad(ctx, GL_TRUE, GL_FALSE, GL_FALSE); - } - else { - /* clear whole buffer w/out masking */ - uint clearValue; - /* NOTE: we always pass the clear color as PIPE_FORMAT_A8R8G8B8_UNORM - * at this time! - */ - util_pack_color(ctx->Color.ClearColor, PIPE_FORMAT_A8R8G8B8_UNORM, &clearValue); - ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); - } -} - - -static void -clear_depth_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) -{ - struct st_renderbuffer *strb = st_renderbuffer(rb); - - if (!strb->surface) - return; - - if (check_clear_depth_with_quad(ctx, rb)) { - /* scissoring or we have a combined depth/stencil buffer */ - clear_with_quad(ctx, GL_FALSE, GL_TRUE, GL_FALSE); - } - else { - /* simple clear of whole buffer */ - uint clearValue = util_pack_z(strb->surface->format, ctx->Depth.Clear); - ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); - } -} - - -static void -clear_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) -{ - struct st_renderbuffer *strb = st_renderbuffer(rb); - - if (!strb->surface) - return; - - if (check_clear_stencil_with_quad(ctx, rb)) { - /* masking or scissoring or combined depth/stencil buffer */ - clear_with_quad(ctx, GL_FALSE, GL_FALSE, GL_TRUE); - } - else { - /* simple clear of whole buffer */ - GLuint clearValue = ctx->Stencil.Clear; - - switch (strb->surface->format) { - case PIPE_FORMAT_S8Z24_UNORM: - clearValue <<= 24; - break; - default: - ; /* no-op, stencil value is in least significant bits */ - } - - ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); - } -} - - -static void -clear_depth_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) -{ - struct st_renderbuffer *strb = st_renderbuffer(rb); - - if (!strb->surface) - return; - - if (check_clear_depth_stencil_with_quad(ctx, rb)) { - /* masking or scissoring */ - clear_with_quad(ctx, GL_FALSE, GL_TRUE, GL_TRUE); - } - else { - /* clear whole buffer w/out masking */ - GLuint clearValue = util_pack_z_stencil(strb->surface->format, - ctx->Depth.Clear, - ctx->Stencil.Clear); - ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); - } -} - - void st_flush_clear( struct st_context *st ) { /* Release vertex buffer to avoid synchronous rendering if we were @@ -493,51 +400,89 @@ static void st_clear(GLcontext *ctx, GLbitfield mask) = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; struct gl_renderbuffer *stencilRb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; - GLbitfield cmask = mask & BUFFER_BITS_COLOR; + GLbitfield quad_buffers = 0; + GLbitfield clear_buffers = 0; + GLuint i; - /* This makes sure the softpipe has the latest scissor, etc values */ + /* This makes sure the pipe has the latest scissor, etc values */ st_validate_state( st ); - /* - * XXX TO-DO: - * If we're going to use clear_with_quad() for any reason, use it to - * clear as many other buffers as possible. - * As it is now, we sometimes call clear_with_quad() three times to clear - * color/depth/stencil individually... - */ + if (mask & BUFFER_BITS_COLOR) { + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { + GLuint b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i]; - if (cmask) { - GLuint b; - for (b = 0; cmask; b++) { - if (cmask & (1 << b)) { + if (mask & (1 << b)) { struct gl_renderbuffer *rb = ctx->DrawBuffer->Attachment[b].Renderbuffer; + struct st_renderbuffer *strb; + assert(rb); - clear_color_buffer(ctx, rb); - cmask &= ~(1 << b); /* turn off bit */ + + strb = st_renderbuffer(rb); + + if (!strb->surface) + continue; + + if (check_clear_color_with_quad( ctx, rb )) + quad_buffers |= PIPE_CLEAR_COLOR; + else + clear_buffers |= PIPE_CLEAR_COLOR; } - assert(b < BUFFER_COUNT); } } - if (mask & BUFFER_BIT_ACCUM) { - st_clear_accum_buffer(ctx, - ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); - } - if ((mask & BUFFER_BITS_DS) == BUFFER_BITS_DS && depthRb == stencilRb) { /* clearing combined depth + stencil */ - clear_depth_stencil_buffer(ctx, depthRb); + struct st_renderbuffer *strb = st_renderbuffer(depthRb); + + if (strb->surface) { + if (check_clear_depth_stencil_with_quad(ctx, depthRb)) + quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + else + clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + } } else { /* separate depth/stencil clears */ if (mask & BUFFER_BIT_DEPTH) { - clear_depth_buffer(ctx, depthRb); + struct st_renderbuffer *strb = st_renderbuffer(depthRb); + + if (strb->surface) { + if (check_clear_depth_with_quad(ctx, depthRb)) + quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + else + clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + } } if (mask & BUFFER_BIT_STENCIL) { - clear_stencil_buffer(ctx, stencilRb); + struct st_renderbuffer *strb = st_renderbuffer(stencilRb); + + if (strb->surface) { + if (check_clear_stencil_with_quad(ctx, stencilRb)) + quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + else + clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + } } } + + /* + * If we're going to use clear_with_quad() for any reason, use it for + * everything possible. + */ + if (quad_buffers) { + quad_buffers |= clear_buffers; + clear_with_quad(ctx, + quad_buffers & PIPE_CLEAR_COLOR, + mask & BUFFER_BIT_DEPTH, + mask & BUFFER_BIT_STENCIL); + } else if (clear_buffers) + ctx->st->pipe->clear(ctx->st->pipe, clear_buffers, ctx->Color.ClearColor, + ctx->Depth.Clear, ctx->Stencil.Clear); + + if (mask & BUFFER_BIT_ACCUM) + st_clear_accum_buffer(ctx, + ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); } |