diff options
author | Marek Olšák <[email protected]> | 2014-02-06 19:24:23 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2014-02-25 16:07:33 +0100 |
commit | dca350201e00c7cf1cfb009158f4abf27fbc96d2 (patch) | |
tree | 8e331dfaa4ab2b623ee559f14fb1f678be6ba5df /src/mesa/state_tracker/st_cb_bufferobjects.h | |
parent | 86e68b0f1f7f5ff58b38653978acaa736ae3d01c (diff) |
mesa: allow buffers to be mapped multiple times
OpenGL allows a buffer to be mapped only once, but we also map buffers
internally, e.g. in the software primitive restart fallback, for PBOs,
vbo_get_minmax_index, etc. This has always been a problem, but it will
be a bigger problem with persistent buffer mappings, which will prevent
all Mesa functions from mapping buffers for internal purposes.
This adds a driver interface to core Mesa which supports multiple buffer
mappings and allows 2 mappings: one for the GL user and one for Mesa.
Note that Gallium supports an unlimited number of buffer and texture
mappings, so it's not really an issue for Gallium.
v2: fix unmapping in xm_dd.c, remove the GL errors there
v3: fix the intel driver (by Fredrik)
Reviewed-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_cb_bufferobjects.h')
-rw-r--r-- | src/mesa/state_tracker/st_cb_bufferobjects.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.h b/src/mesa/state_tracker/st_cb_bufferobjects.h index a039c0a5059..a5ab122190a 100644 --- a/src/mesa/state_tracker/st_cb_bufferobjects.h +++ b/src/mesa/state_tracker/st_cb_bufferobjects.h @@ -43,7 +43,7 @@ struct st_buffer_object { struct gl_buffer_object Base; struct pipe_resource *buffer; /* GPU storage */ - struct pipe_transfer *transfer; /* In-progress map information */ + struct pipe_transfer *transfer[MAP_COUNT]; }; |