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authorMarek Olšák <[email protected]>2012-03-29 17:51:50 +0200
committerMarek Olšák <[email protected]>2012-10-31 00:55:13 +0100
commite73bf3b805de78299f1a652668ba4e6eab9bac94 (patch)
tree11839d343c6aad3a8fb5c594cadf961288adbea0 /src/mesa/state_tracker/st_cb_bitmap.c
parenta7c5be098aee3a8228cbd95558bac29cb7ff6a3d (diff)
gallium: add start_slot parameter to set_vertex_buffers
This allows updating only a subrange of buffer bindings. set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that range. Binding NULL resources unbinds buffers too (both buffer and user_buffer must be NULL). The meta ops are adapted to only save, change, and restore the single slot they use. The cso_context can save and restore only one vertex buffer slot. The clients can query which one it is using cso_get_aux_vertex_buffer_slot. It's currently set to 0. (the Draw module breaks if it's set to non-zero) It should decrease the CPU overhead when using a lot of meta ops, but the drivers must be able to treat each vertex buffer slot as a separate state (only r600g does so at the moment). I can imagine this also being useful for optimizing some OpenGL use cases. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_cb_bitmap.c')
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index b024ef0db32..843dc5be337 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -457,7 +457,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_save_vertex_shader(cso);
cso_save_geometry_shader(cso);
cso_save_vertex_elements(cso);
- cso_save_vertex_buffers(cso);
+ cso_save_aux_vertex_buffer_slot(cso);
/* rasterizer state: just scissor */
st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
@@ -526,7 +526,9 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
x, y, width, height, z, color, &vbuf, &offset);
if (vbuf) {
- util_draw_vertex_buffer(pipe, st->cso_context, vbuf, offset,
+ util_draw_vertex_buffer(pipe, st->cso_context, vbuf,
+ cso_get_aux_vertex_buffer_slot(st->cso_context),
+ offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
3); /* attribs/vert */
@@ -541,7 +543,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_restore_vertex_shader(cso);
cso_restore_geometry_shader(cso);
cso_restore_vertex_elements(cso);
- cso_restore_vertex_buffers(cso);
+ cso_restore_aux_vertex_buffer_slot(cso);
cso_restore_stream_outputs(cso);
pipe_resource_reference(&vbuf, NULL);