diff options
author | Brian Paul <[email protected]> | 2010-12-13 17:20:12 -0700 |
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committer | Brian Paul <[email protected]> | 2010-12-13 17:20:53 -0700 |
commit | 3d203b610045980853d26370ee21fb2ef4aed17e (patch) | |
tree | 4034d5c8eeac3e7d7a70dbad0680de19f794bced /src/mesa/state_tracker/st_cb_bitmap.c | |
parent | bb7c2691d25b6aaea2663f85a5b6723edbf56938 (diff) |
Squashed commit of the following (st-mesa-per-context-shaders branch):
commit 4f106f44a32eaddb6cf3fea6ba5ee9787bff609a
Author: Brian Paul <[email protected]>
Date: Mon Dec 13 14:06:08 2010 -0700
st/mesa: reorganize vertex program translation code
Now it looks like the fragment and geometry program code.
Also remove the serial number fields from programs. It was used to
determine when new translations were needed. Now the variant key is
used for that. And the st_program_string_notify() callback removes all
variants when the program's code is changed.
commit e12d6791c5e4bff60bb2e6c04414b1b4d1325f3e
Author: Brian Paul <[email protected]>
Date: Mon Dec 13 13:38:12 2010 -0700
st/mesa: implement geometry shader varients
Only needed in order to support per-context gallium shaders.
commit c5751c673644808ab069259a852f24c4c0e92b9d
Author: Brian Paul <[email protected]>
Date: Sun Dec 12 15:28:57 2010 -0700
st/mesa: restore glDraw/CopyPixels using new fragment program variants
Clean up the logic for fragment programs for glDraw/CopyPixels. We now
generate fragment program variants for glDraw/CopyPixels as needed which
do texture sampling, pixel scale/bias, pixelmap lookups, etc.
commit 7b0bb99bab6547f503a0176b5c0aef1482b02c97
Author: Brian Paul <[email protected]>
Date: Fri Dec 10 17:03:23 2010 -0700
st/mesa: checkpoint: implement fragment program variants
The fragment programs variants are per-context, as the vertex programs.
NOTE: glDrawPixels is totally broken at this point.
commit 2cc926183f957f8abac18d71276dd5bbd1f27be2
Author: Brian Paul <[email protected]>
Date: Fri Dec 10 14:59:32 2010 -0700
st/mesa: make vertex shader variants per-context
Gallium shaders are per-context but OpenGL shaders aren't. So we need
to make a different variant for each context.
During context tear-down we need to walk over all shaders/programs and
free all variants for the context being destroyed.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_bitmap.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 88 |
1 files changed, 46 insertions, 42 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index f08697fe23b..320b73f03de 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -185,48 +185,47 @@ find_free_bit(uint bitfield) /** * Combine basic bitmap fragment program with the user-defined program. + * \param st current context + * \param fpIn the incoming fragment program + * \param fpOut the new fragment program which does fragment culling + * \param bitmap_sampler sampler number for the bitmap texture */ -static struct st_fragment_program * -combined_bitmap_fragment_program(struct gl_context *ctx) +void +st_make_bitmap_fragment_program(struct st_context *st, + struct gl_fragment_program *fpIn, + struct gl_fragment_program **fpOut, + GLuint *bitmap_sampler) { - struct st_context *st = st_context(ctx); - struct st_fragment_program *stfp = st->fp; - - if (!stfp->bitmap_program) { - /* - * Generate new program which is the user-defined program prefixed - * with the bitmap sampler/kill instructions. - */ - struct st_fragment_program *bitmap_prog; - uint sampler; + struct st_fragment_program *bitmap_prog; + struct gl_program *newProg; + uint sampler; - sampler = find_free_bit(st->fp->Base.Base.SamplersUsed); - bitmap_prog = make_bitmap_fragment_program(ctx, sampler); - - stfp->bitmap_program = (struct st_fragment_program *) - _mesa_combine_programs(ctx, - &bitmap_prog->Base.Base, &stfp->Base.Base); - stfp->bitmap_program->bitmap_sampler = sampler; + /* + * Generate new program which is the user-defined program prefixed + * with the bitmap sampler/kill instructions. + */ + sampler = find_free_bit(fpIn->Base.SamplersUsed); + bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler); - /* done with this after combining */ - st_reference_fragprog(st, &bitmap_prog, NULL); + newProg = _mesa_combine_programs(st->ctx, + &bitmap_prog->Base.Base, + &fpIn->Base); + /* done with this after combining */ + st_reference_fragprog(st, &bitmap_prog, NULL); #if 0 - { - struct gl_program *p = &stfp->bitmap_program->Base.Base; - printf("Combined bitmap program:\n"); - _mesa_print_program(p); - printf("InputsRead: 0x%x\n", p->InputsRead); - printf("OutputsWritten: 0x%x\n", p->OutputsWritten); - _mesa_print_parameter_list(p->Parameters); - } -#endif - - /* translate to TGSI tokens */ - st_translate_fragment_program(st, stfp->bitmap_program); + { + printf("Combined bitmap program:\n"); + _mesa_print_program(newProg); + printf("InputsRead: 0x%x\n", newProg->InputsRead); + printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten); + _mesa_print_parameter_list(newProg->Parameters); } +#endif - return stfp->bitmap_program; + /* return results */ + *fpOut = (struct gl_fragment_program *) newProg; + *bitmap_sampler = sampler; } @@ -411,11 +410,16 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct cso_context *cso = st->cso_context; - struct st_fragment_program *stfp; + struct st_fp_varient *fpv; + struct st_fp_varient_key key; GLuint maxSize; GLuint offset; - stfp = combined_bitmap_fragment_program(ctx); + memset(&key, 0, sizeof(key)); + key.st = st; + key.bitmap = GL_TRUE; + + fpv = st_get_fp_varient(st, st->fp, &key); /* As an optimization, Mesa's fragment programs will sometimes get the * primary color from a statevar/constant rather than a varying variable. @@ -428,7 +432,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, GLfloat colorSave[4]; COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color); - st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT); + st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave); } @@ -454,7 +458,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, cso_set_rasterizer(cso, &st->bitmap.rasterizer); /* fragment shader state: TEX lookup program */ - cso_set_fragment_shader_handle(cso, stfp->driver_shader); + cso_set_fragment_shader_handle(cso, fpv->driver_shader); /* vertex shader state: position + texcoord pass-through */ cso_set_vertex_shader_handle(cso, st->bitmap.vs); @@ -462,21 +466,21 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, /* user samplers, plus our bitmap sampler */ { struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; - uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers); + uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers); uint i; for (i = 0; i < st->state.num_samplers; i++) { samplers[i] = &st->state.samplers[i]; } - samplers[stfp->bitmap_sampler] = &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT]; + samplers[fpv->bitmap_sampler] = &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT]; cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers); } /* user textures, plus the bitmap texture */ { struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; - uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures); + uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures); memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views)); - sampler_views[stfp->bitmap_sampler] = sv; + sampler_views[fpv->bitmap_sampler] = sv; cso_set_fragment_sampler_views(cso, num, sampler_views); } |