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authorZack Rusin <[email protected]>2007-09-17 11:55:18 -0400
committerZack Rusin <[email protected]>2007-09-18 06:31:22 -0400
commitd6ac959833a8e40a27907940969c622692f749b1 (patch)
treeddb0c6d886142d66aabb27a3ca00c683f55dbc4c /src/mesa/state_tracker/st_cache.h
parent56edb98d975041cca2e4a3712126b151d80a045a (diff)
Combing depth and stencil objects and making them immutable.
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable.
Diffstat (limited to 'src/mesa/state_tracker/st_cache.h')
-rw-r--r--src/mesa/state_tracker/st_cache.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cache.h b/src/mesa/state_tracker/st_cache.h
index 927585141c6..78cb2e774e1 100644
--- a/src/mesa/state_tracker/st_cache.h
+++ b/src/mesa/state_tracker/st_cache.h
@@ -45,5 +45,8 @@ struct pipe_sampler_state * st_cached_sampler_state(
struct st_context *st,
const struct pipe_sampler_state *sampler);
+struct pipe_depth_stencil_state *st_cached_depth_stencil_state(
+ struct st_context *st,
+ const struct pipe_depth_stencil_state *sampler);
#endif