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author | Zack Rusin <[email protected]> | 2007-09-17 11:55:18 -0400 |
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committer | Zack Rusin <[email protected]> | 2007-09-18 06:31:22 -0400 |
commit | d6ac959833a8e40a27907940969c622692f749b1 (patch) | |
tree | ddb0c6d886142d66aabb27a3ca00c683f55dbc4c /src/mesa/state_tracker/st_cache.h | |
parent | 56edb98d975041cca2e4a3712126b151d80a045a (diff) |
Combing depth and stencil objects and making them immutable.
Converting depth and stencil objects into a single state object
(d3d10 like) and making it immutable.
Diffstat (limited to 'src/mesa/state_tracker/st_cache.h')
-rw-r--r-- | src/mesa/state_tracker/st_cache.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cache.h b/src/mesa/state_tracker/st_cache.h index 927585141c6..78cb2e774e1 100644 --- a/src/mesa/state_tracker/st_cache.h +++ b/src/mesa/state_tracker/st_cache.h @@ -45,5 +45,8 @@ struct pipe_sampler_state * st_cached_sampler_state( struct st_context *st, const struct pipe_sampler_state *sampler); +struct pipe_depth_stencil_state *st_cached_depth_stencil_state( + struct st_context *st, + const struct pipe_depth_stencil_state *sampler); #endif |