diff options
author | Roland Scheidegger <[email protected]> | 2009-12-23 20:44:06 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2009-12-23 20:44:06 +0100 |
commit | f44b0ff84338c2184ef4f2cbb752bf62f4fff1fc (patch) | |
tree | f87fc088544f9d746b4784efd06aa162ece4fa61 /src/mesa/state_tracker/st_atom_constbuf.c | |
parent | beb712ee9adf693f02e5d867344817176189d385 (diff) |
gallium: adapt state trackers etc. to pipe_constant_buffer removal
Diffstat (limited to 'src/mesa/state_tracker/st_atom_constbuf.c')
-rw-r--r-- | src/mesa/state_tracker/st_atom_constbuf.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index 77153889b68..d70cf877e84 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -57,7 +57,7 @@ void st_upload_constants( struct st_context *st, unsigned shader_type) { struct pipe_context *pipe = st->pipe; - struct pipe_constant_buffer *cbuf = &st->state.constants[shader_type]; + struct pipe_buffer **cbuf = &st->state.constants[shader_type]; assert(shader_type == PIPE_SHADER_VERTEX || shader_type == PIPE_SHADER_FRAGMENT); @@ -71,8 +71,8 @@ void st_upload_constants( struct st_context *st, /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_buffer_reference(&cbuf->buffer, NULL ); - cbuf->buffer = pipe_buffer_create(pipe->screen, 16, + pipe_buffer_reference(cbuf, NULL ); + *cbuf = pipe_buffer_create(pipe->screen, 16, PIPE_BUFFER_USAGE_CONSTANT, paramBytes ); @@ -84,12 +84,12 @@ void st_upload_constants( struct st_context *st, } /* load Mesa constants into the constant buffer */ - if (cbuf->buffer) - st_no_flush_pipe_buffer_write(st, cbuf->buffer, + if (cbuf) + st_no_flush_pipe_buffer_write(st, *cbuf, 0, paramBytes, params->ParameterValues); - st->pipe->set_constant_buffer(st->pipe, shader_type, 0, cbuf); + st->pipe->set_constant_buffer(st->pipe, shader_type, 0, *cbuf); } else { st->constants.tracked_state[shader_type].dirty.mesa = 0x0; |