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authorBrian <[email protected]>2007-10-30 11:16:26 -0600
committerBrian <[email protected]>2007-10-30 11:32:53 -0600
commitb8042fb7fb15a4f99a10f9d9e48d43301622c2bf (patch)
tree62c3c0d40a85e928d9c16dcb581c6041f9759a89 /src/mesa/state_tracker/st_atom_constbuf.c
parent0be546fa53753119a770d6368ced380bdf69c69b (diff)
make st_upload_constants() public
Diffstat (limited to 'src/mesa/state_tracker/st_atom_constbuf.c')
-rw-r--r--src/mesa/state_tracker/st_atom_constbuf.c19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index d140e0ef50b..7da71366761 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -40,15 +40,24 @@
#include "st_context.h"
#include "st_atom.h"
+#include "st_atom_constbuf.h"
#include "st_program.h"
-static void upload_constants( struct st_context *st,
- struct gl_program_parameter_list *params,
- unsigned id)
+
+/**
+ * Pass the given program parameters to the graphics pipe as a
+ * constant buffer.
+ * \param id either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
+ */
+void st_upload_constants( struct st_context *st,
+ struct gl_program_parameter_list *params,
+ unsigned id)
{
struct pipe_winsys *ws = st->pipe->winsys;
struct pipe_constant_buffer *cbuf = &st->state.constants[id];
+ assert(id == PIPE_SHADER_VERTEX || id == PIPE_SHADER_FRAGMENT);
+
/* update constants */
if (params && params->NumParameters) {
const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
@@ -90,7 +99,7 @@ static void update_vs_constants(struct st_context *st )
struct st_vertex_program *vp = st->vp;
struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
- upload_constants( st, params, PIPE_SHADER_VERTEX );
+ st_upload_constants( st, params, PIPE_SHADER_VERTEX );
}
const struct st_tracked_state st_update_vs_constants = {
@@ -109,7 +118,7 @@ static void update_fs_constants(struct st_context *st )
struct st_fragment_program *fp = st->fp;
struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
- upload_constants( st, params, PIPE_SHADER_FRAGMENT );
+ st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
}
const struct st_tracked_state st_update_fs_constants = {