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authorBrian Paul <[email protected]>2012-07-27 15:45:27 -0600
committerBrian Paul <[email protected]>2012-07-27 15:47:38 -0600
commit322a2938f320f8a39cb6d86f249a339625a8772a (patch)
tree6a8cc2d770ce36ec47cd7e3b850d0f9b998bf9f3 /src/mesa/state_tracker/st_atom_clip.c
parent59c67f81165fadd46c99cda5623397c798f015eb (diff)
st/mesa: use STATIC_ASSERT in a few places
Diffstat (limited to 'src/mesa/state_tracker/st_atom_clip.c')
-rw-r--r--src/mesa/state_tracker/st_atom_clip.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_clip.c b/src/mesa/state_tracker/st_atom_clip.c
index 2a51100984a..a1a7e003a66 100644
--- a/src/mesa/state_tracker/st_atom_clip.c
+++ b/src/mesa/state_tracker/st_atom_clip.c
@@ -47,7 +47,7 @@ static void update_clip( struct st_context *st )
const struct gl_context *ctx = st->ctx;
bool use_eye = FALSE;
- assert(sizeof(clip.ucp) <= sizeof(ctx->Transform._ClipUserPlane));
+ STATIC_ASSERT(sizeof(clip.ucp) <= sizeof(ctx->Transform._ClipUserPlane));
/* if we have a vertex shader that writes clip vertex we need to pass
the pre-projection transformed coordinates into the driver. */