diff options
author | Dave Airlie <[email protected]> | 2011-05-18 17:27:39 +1000 |
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committer | Dave Airlie <[email protected]> | 2011-05-18 17:31:51 +1000 |
commit | bb31ecf4fb5b2dc9bad801397562535bf38ccf9b (patch) | |
tree | 96ecd9e731bb10210c75973b046dda5c84afdd1b /src/mesa/state_tracker/st_atom.h | |
parent | 6bd8647b54054a59bdb4f0c170c4481eaadc81ff (diff) |
mesa/st: split updating vertex and fragment shader stages.
this seems like a logical thing to do and sets the correct st flags
for vertex textures.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_atom.h')
-rw-r--r-- | src/mesa/state_tracker/st_atom.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_atom.h b/src/mesa/state_tracker/st_atom.h index 6a5ea365ebc..930a08444ab 100644 --- a/src/mesa/state_tracker/st_atom.h +++ b/src/mesa/state_tracker/st_atom.h @@ -60,6 +60,7 @@ extern const struct st_tracked_state st_update_blend; extern const struct st_tracked_state st_update_msaa; extern const struct st_tracked_state st_update_sampler; extern const struct st_tracked_state st_update_texture; +extern const struct st_tracked_state st_update_vertex_texture; extern const struct st_tracked_state st_finalize_textures; extern const struct st_tracked_state st_update_fs_constants; extern const struct st_tracked_state st_update_gs_constants; |