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authorDave Airlie <[email protected]>2011-05-18 17:27:39 +1000
committerDave Airlie <[email protected]>2011-05-18 17:31:51 +1000
commitbb31ecf4fb5b2dc9bad801397562535bf38ccf9b (patch)
tree96ecd9e731bb10210c75973b046dda5c84afdd1b /src/mesa/state_tracker/st_atom.h
parent6bd8647b54054a59bdb4f0c170c4481eaadc81ff (diff)
mesa/st: split updating vertex and fragment shader stages.
this seems like a logical thing to do and sets the correct st flags for vertex textures. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_atom.h')
-rw-r--r--src/mesa/state_tracker/st_atom.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_atom.h b/src/mesa/state_tracker/st_atom.h
index 6a5ea365ebc..930a08444ab 100644
--- a/src/mesa/state_tracker/st_atom.h
+++ b/src/mesa/state_tracker/st_atom.h
@@ -60,6 +60,7 @@ extern const struct st_tracked_state st_update_blend;
extern const struct st_tracked_state st_update_msaa;
extern const struct st_tracked_state st_update_sampler;
extern const struct st_tracked_state st_update_texture;
+extern const struct st_tracked_state st_update_vertex_texture;
extern const struct st_tracked_state st_finalize_textures;
extern const struct st_tracked_state st_update_fs_constants;
extern const struct st_tracked_state st_update_gs_constants;