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authorMarek Olšák <[email protected]>2016-08-02 16:40:50 +0200
committerMarek Olšák <[email protected]>2016-08-12 18:50:01 +0200
commitc323d5b8096cec3251c7a4a4269f0f7570fb274f (patch)
treea7c4e3e70b2109b34f57c85555f746aa959e0956 /src/mesa/state_tracker/st_atom.c
parent8c1775c14caf934bf56e9511099033477853d568 (diff)
st/mesa: when changing shaders, only dirty states that are affected by them
This reduces the amount of state processing that has no effect. Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_atom.c')
-rw-r--r--src/mesa/state_tracker/st_atom.c78
1 files changed, 63 insertions, 15 deletions
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c
index 9985168be09..dddc5ff8a8b 100644
--- a/src/mesa/state_tracker/st_atom.c
+++ b/src/mesa/state_tracker/st_atom.c
@@ -63,22 +63,58 @@ void st_destroy_atoms( struct st_context *st )
static void check_program_state( struct st_context *st )
{
struct gl_context *ctx = st->ctx;
+ struct st_vertex_program *old_vp = st->vp;
+ struct st_tessctrl_program *old_tcp = st->tcp;
+ struct st_tesseval_program *old_tep = st->tep;
+ struct st_geometry_program *old_gp = st->gp;
+ struct st_fragment_program *old_fp = st->fp;
+
+ struct gl_vertex_program *new_vp = ctx->VertexProgram._Current;
+ struct gl_tess_ctrl_program *new_tcp = ctx->TessCtrlProgram._Current;
+ struct gl_tess_eval_program *new_tep = ctx->TessEvalProgram._Current;
+ struct gl_geometry_program *new_gp = ctx->GeometryProgram._Current;
+ struct gl_fragment_program *new_fp = ctx->FragmentProgram._Current;
+ uint64_t dirty = 0;
+
+ /* Flag states used by both new and old shaders to unbind shader resources
+ * properly when transitioning to shaders that don't use them.
+ */
+ if (unlikely(new_vp != &old_vp->Base)) {
+ if (old_vp)
+ dirty |= old_vp->affected_states;
+ if (new_vp)
+ dirty |= ST_NEW_VERTEX_PROGRAM(st, st_vertex_program(new_vp));
+ }
- if (ctx->VertexProgram._Current != &st->vp->Base)
- st->dirty |= ST_NEW_VERTEX_PROGRAM(st);
-
- if (ctx->FragmentProgram._Current != &st->fp->Base)
- st->dirty |= ST_NEW_FRAGMENT_PROGRAM;
+ if (unlikely(new_tcp != &old_tcp->Base)) {
+ if (old_tcp)
+ dirty |= old_tcp->affected_states;
+ if (new_tcp)
+ dirty |= st_tessctrl_program(new_tcp)->affected_states;
+ }
- if (ctx->GeometryProgram._Current != &st->gp->Base)
- st->dirty |= ST_NEW_GEOMETRY_PROGRAM;
+ if (unlikely(new_tep != &old_tep->Base)) {
+ if (old_tep)
+ dirty |= old_tep->affected_states;
+ if (new_tep)
+ dirty |= st_tesseval_program(new_tep)->affected_states;
+ }
- if (ctx->TessCtrlProgram._Current != &st->tcp->Base)
- st->dirty |= ST_NEW_TESSCTRL_PROGRAM;
+ if (unlikely(new_gp != &old_gp->Base)) {
+ if (old_gp)
+ dirty |= old_gp->affected_states;
+ if (new_gp)
+ dirty |= st_geometry_program(new_gp)->affected_states;
+ }
- if (ctx->TessEvalProgram._Current != &st->tep->Base)
- st->dirty |= ST_NEW_TESSEVAL_PROGRAM;
+ if (unlikely(new_fp != &old_fp->Base)) {
+ if (old_fp)
+ dirty |= old_fp->affected_states;
+ if (new_fp)
+ dirty |= st_fragment_program(new_fp)->affected_states;
+ }
+ st->dirty |= dirty;
st->gfx_shaders_may_be_dirty = false;
}
@@ -86,6 +122,7 @@ static void check_attrib_edgeflag(struct st_context *st)
{
const struct gl_client_array **arrays = st->ctx->Array._DrawArrays;
GLboolean vertdata_edgeflags, edgeflag_culls_prims, edgeflags_enabled;
+ struct gl_vertex_program *vp = st->ctx->VertexProgram._Current;
if (!arrays)
return;
@@ -97,7 +134,8 @@ static void check_attrib_edgeflag(struct st_context *st)
arrays[VERT_ATTRIB_EDGEFLAG]->StrideB != 0;
if (vertdata_edgeflags != st->vertdata_edgeflags) {
st->vertdata_edgeflags = vertdata_edgeflags;
- st->dirty |= ST_NEW_VERTEX_PROGRAM(st);
+ if (vp)
+ st->dirty |= ST_NEW_VERTEX_PROGRAM(st, st_vertex_program(vp));
}
edgeflag_culls_prims = edgeflags_enabled && !vertdata_edgeflags &&
@@ -134,13 +172,23 @@ void st_validate_state( struct st_context *st, enum st_pipeline pipeline )
pipeline_mask = ST_PIPELINE_RENDER_STATE_MASK;
break;
- case ST_PIPELINE_COMPUTE:
- if (ctx->ComputeProgram._Current != &st->cp->Base)
- st->dirty |= ST_NEW_COMPUTE_PROGRAM;
+
+ case ST_PIPELINE_COMPUTE: {
+ struct st_compute_program *old_cp = st->cp;
+ struct gl_compute_program *new_cp = ctx->ComputeProgram._Current;
+
+ if (new_cp != &old_cp->Base) {
+ if (old_cp)
+ st->dirty |= old_cp->affected_states;
+ assert(new_cp);
+ st->dirty |= st_compute_program(new_cp)->affected_states;
+ }
st->compute_shader_may_be_dirty = false;
pipeline_mask = ST_PIPELINE_COMPUTE_STATE_MASK;
break;
+ }
+
default:
unreachable("Invalid pipeline specified");
}