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author | Fabian Bieler <[email protected]> | 2013-05-30 00:54:55 +0200 |
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committer | Dave Airlie <[email protected]> | 2013-10-17 08:35:42 +0100 |
commit | 20cad7fd6f6cbd8fc330c7bc54e8e1c62ae5f431 (patch) | |
tree | cb0f46c56c7db0021a91b466ca75afb9229c8c8a /src/mesa/state_tracker/st_atom.c | |
parent | 9bfa475684fb20afacce01fa02b1a39bc3f23bdc (diff) |
mesa/st: Allow geometry shaders without gl_Position export.
From the ARB_geometry_shader4 spec (section Geometry Shader outputs):
"The built-in special variable gl_Position is intended to hold the
homogeneous vertex position. Writing gl_Position is optional."
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_atom.c')
0 files changed, 0 insertions, 0 deletions