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authorDave Airlie <[email protected]>2011-05-18 17:27:39 +1000
committerDave Airlie <[email protected]>2011-05-18 17:31:51 +1000
commitbb31ecf4fb5b2dc9bad801397562535bf38ccf9b (patch)
tree96ecd9e731bb10210c75973b046dda5c84afdd1b /src/mesa/state_tracker/st_atom.c
parent6bd8647b54054a59bdb4f0c170c4481eaadc81ff (diff)
mesa/st: split updating vertex and fragment shader stages.
this seems like a logical thing to do and sets the correct st flags for vertex textures. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker/st_atom.c')
-rw-r--r--src/mesa/state_tracker/st_atom.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c
index bf160fe1080..e1eac818e11 100644
--- a/src/mesa/state_tracker/st_atom.c
+++ b/src/mesa/state_tracker/st_atom.c
@@ -56,6 +56,7 @@ static const struct st_tracked_state *atoms[] =
&st_update_scissor,
&st_update_blend,
&st_update_sampler,
+ &st_update_vertex_texture,
&st_update_texture,
&st_update_framebuffer,
&st_update_msaa,