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authorFelix Kuehling <[email protected]>2005-03-14 21:52:46 +0000
committerFelix Kuehling <[email protected]>2005-03-14 21:52:46 +0000
commitbd5bba84705fd96ebf11493130d54e547a83d0fc (patch)
tree738aedd40b5ea5c325c00e0c9fe57ef426f53190 /src/mesa/sparc
parente2e4a5c992c7655cdd4374b962d339ec62bb5f5c (diff)
When timestamping textures, need to emit the event with SAVAGE_WAIT_3D
set. Otherwise the 3D engine may still be using a texture that is being overwritten. In order to minimize the cost of waiting, timestamp textures only when needed: when a texture image changes, when a different texture is bound to a texture unit or when a texture unit is disabled. (Used to be after flushing every command buffer.)
Diffstat (limited to 'src/mesa/sparc')
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