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author | Zack Rusin <[email protected]> | 2013-03-12 13:41:35 -0700 |
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committer | Zack Rusin <[email protected]> | 2013-03-12 16:22:26 -0700 |
commit | 42c1b33f6d5ee1ab4ab7fdc8a7ab2c1dcd9e43e6 (patch) | |
tree | dde9000298c2889dba997facc15c333a50662ef2 /src/mesa/sparc | |
parent | 57cd1d1454653f778837eec0ee5d4060bc59c5ba (diff) |
draw/so: Fix stream output with geometry shaders
If geometry shader is present its stream output info should
be used instead of the vs and we shouldn't use the pre-clipped
corrdinates.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/sparc')
0 files changed, 0 insertions, 0 deletions