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authorMichal Krol <[email protected]>2006-02-21 12:35:06 +0000
committerMichal Krol <[email protected]>2006-02-21 12:35:06 +0000
commitcc1591667d55a6dbfafbd3d6a7afa9f9288c625d (patch)
treea3ef92d3a8667e830c94db9441089dbadb45e31a /src/mesa/sources
parent8986e36f368d11bcf3f1938d77b5df69aa2ee11b (diff)
More GLSL code:
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
Diffstat (limited to 'src/mesa/sources')
-rw-r--r--src/mesa/sources2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/sources b/src/mesa/sources
index 250e44d49b6..dfef696d2dd 100644
--- a/src/mesa/sources
+++ b/src/mesa/sources
@@ -200,7 +200,9 @@ SLANG_SOURCES = \
shader/slang/slang_compile_struct.c \
shader/slang/slang_compile_variable.c \
shader/slang/slang_execute.c \
+ shader/slang/slang_export.c \
shader/slang/slang_library_noise.c \
+ shader/slang/slang_link.c \
shader/slang/slang_preprocess.c \
shader/slang/slang_storage.c \
shader/slang/slang_utility.c