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authorBrian Paul <[email protected]>2011-12-10 11:44:43 -0700
committerBrian Paul <[email protected]>2011-12-13 06:45:37 -0700
commit6e1228976b6ff91492b2fc338282e21404870d26 (patch)
tree55d978e60b46ea1b615eab6224e0e5b3e2f9ee54 /src/mesa/sources.mak
parent2ac02ea29fad959d1011513bf7e90da875ba675b (diff)
mesa: move depth/stencil buffer validation to swrast
Since gl_framebuffer::_DepthBuffer and _StencilBuffer are only used by swrast, do the validation of those fields in swrast too. The main/depthstencil.[ch] code is no longer used and will be removed next. Reviewed-by: Eric Anholt <[email protected]>
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