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authorEric Anholt <[email protected]>2012-11-04 14:45:05 -0800
committerEric Anholt <[email protected]>2012-11-19 15:07:22 -0800
commit9ec6a54ba94264d4d6c6ddbced2144a882a23cfa (patch)
treec307d072d94b3a89660cead3d40db16ed895093d /src/mesa/sources.mak
parentbe9e66430763aa2785cbd12d483c7eb9e7055436 (diff)
i965: When rebasing depth or stencil, update x/y before deciding the other.
Fixes a theoretical problem where we had an aligned depth buffer and a misaligned stencil buffer with a matching tile offset, so we would fail to rebase depth even after the needed tile offset changed due to the rebase of stencil. It should also fix double-rebase of a misaligned packed depth/stencil renderbuffer, which may have been a performance issue. Acked-by: Chad Versace <[email protected]>
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