diff options
author | Eric Anholt <[email protected]> | 2012-11-04 14:45:05 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2012-11-19 15:07:22 -0800 |
commit | 9ec6a54ba94264d4d6c6ddbced2144a882a23cfa (patch) | |
tree | c307d072d94b3a89660cead3d40db16ed895093d /src/mesa/sources.mak | |
parent | be9e66430763aa2785cbd12d483c7eb9e7055436 (diff) |
i965: When rebasing depth or stencil, update x/y before deciding the other.
Fixes a theoretical problem where we had an aligned depth buffer and a
misaligned stencil buffer with a matching tile offset, so we would fail
to rebase depth even after the needed tile offset changed due to the
rebase of stencil.
It should also fix double-rebase of a misaligned packed depth/stencil
renderbuffer, which may have been a performance issue.
Acked-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/sources.mak')
0 files changed, 0 insertions, 0 deletions