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authorZack Rusin <[email protected]>2010-06-28 17:31:21 -0400
committerZack Rusin <[email protected]>2010-06-28 22:53:21 -0400
commitda7bd6a90e1fee5c16327338fd251c0f6be34e36 (patch)
tree5f7e3d8f6d30799033afd78beec3e643ef4c7d6c /src/mesa/slang/slang_builtin.h
parent0b50fcbd556ead8d35c2b543f13de433996a5822 (diff)
mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
Diffstat (limited to 'src/mesa/slang/slang_builtin.h')
-rw-r--r--src/mesa/slang/slang_builtin.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/slang/slang_builtin.h b/src/mesa/slang/slang_builtin.h
index b04b584041b..cef18afdd55 100644
--- a/src/mesa/slang/slang_builtin.h
+++ b/src/mesa/slang/slang_builtin.h
@@ -57,6 +57,9 @@ _slang_vertex_output_name(gl_vert_result index);
const char *
_slang_fragment_output_name(gl_frag_result index);
+const char *
+_slang_geometry_output_name(gl_geom_result index);
+
GLenum
_slang_vertex_output_type(gl_vert_result index);