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authorZack Rusin <[email protected]>2010-06-28 17:31:21 -0400
committerZack Rusin <[email protected]>2010-06-28 22:53:21 -0400
commitda7bd6a90e1fee5c16327338fd251c0f6be34e36 (patch)
tree5f7e3d8f6d30799033afd78beec3e643ef4c7d6c /src/mesa/slang/slang_builtin.c
parent0b50fcbd556ead8d35c2b543f13de433996a5822 (diff)
mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
Diffstat (limited to 'src/mesa/slang/slang_builtin.c')
-rw-r--r--src/mesa/slang/slang_builtin.c54
1 files changed, 51 insertions, 3 deletions
diff --git a/src/mesa/slang/slang_builtin.c b/src/mesa/slang/slang_builtin.c
index 610e793c1d9..95f07efca56 100644
--- a/src/mesa/slang/slang_builtin.c
+++ b/src/mesa/slang/slang_builtin.c
@@ -746,6 +746,21 @@ static const struct input_info vertInputs[] = {
{ NULL, 0, GL_NONE, SWIZZLE_NOOP }
};
+static const struct input_info geomInputs[] = {
+ { "gl_VerticesIn", GEOM_ATTRIB_VERTICES, GL_FLOAT, SWIZZLE_NOOP },
+ { "gl_PrimitiveIDIn", GEOM_ATTRIB_PRIMITIVE_ID, GL_FLOAT, SWIZZLE_NOOP },
+ { "gl_FrontColorIn", GEOM_ATTRIB_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_BackColorIn", GEOM_ATTRIB_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_FrontSecondaryColorIn", GEOM_ATTRIB_SECONDARY_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_BackSecondaryColorIn", GEOM_ATTRIB_SECONDARY_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_TexCoordIn", GEOM_ATTRIB_TEX_COORD, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_FogFragCoordIn", GEOM_ATTRIB_FOG_FRAG_COORD, GL_FLOAT, SWIZZLE_NOOP },
+ { "gl_PositionIn", GEOM_ATTRIB_POSITION, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_ClipVertexIn", GEOM_ATTRIB_CLIP_VERTEX, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_PointSizeIn", GEOM_ATTRIB_POINT_SIZE, GL_FLOAT, SWIZZLE_NOOP },
+ { NULL, 0, GL_NONE, SWIZZLE_NOOP }
+};
+
/** Predefined fragment shader inputs */
static const struct input_info fragInputs[] = {
{ "gl_FragCoord", FRAG_ATTRIB_WPOS, GL_FLOAT_VEC4, SWIZZLE_NOOP },
@@ -778,7 +793,9 @@ _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut)
case GL_FRAGMENT_PROGRAM_ARB:
inputs = fragInputs;
break;
- /* XXX geom program */
+ case MESA_GEOMETRY_PROGRAM:
+ inputs = geomInputs;
+ break;
default:
_mesa_problem(NULL, "bad target in _slang_input_index");
return -1;
@@ -854,6 +871,22 @@ static const struct output_info vertOutputs[] = {
{ NULL, 0, GL_NONE }
};
+/** Predefined geometry shader outputs */
+static const struct output_info geomOutputs[] = {
+ { "gl_Position", GEOM_RESULT_POS, GL_FLOAT_VEC4 },
+ { "gl_FrontColor", GEOM_RESULT_COL0, GL_FLOAT_VEC4 },
+ { "gl_BackColor", GEOM_RESULT_COL1, GL_FLOAT_VEC4 },
+ { "gl_FrontSecondaryColor", GEOM_RESULT_SCOL0, GL_FLOAT_VEC4 },
+ { "gl_BackSecondaryColor", GEOM_RESULT_SCOL1, GL_FLOAT_VEC4 },
+ { "gl_TexCoord", GEOM_RESULT_TEX0, GL_FLOAT_VEC4 },
+ { "gl_FogFragCoord", GEOM_RESULT_FOGC, GL_FLOAT },
+ { "gl_ClipVertex", GEOM_RESULT_CLPV, GL_FLOAT_VEC4 },
+ { "gl_PointSize", GEOM_RESULT_PSIZ, GL_FLOAT },
+ { "gl_PrimitiveID", GEOM_RESULT_PRID, GL_FLOAT },
+ { "gl_Layer", GEOM_RESULT_LAYR, GL_FLOAT },
+ { NULL, 0, GL_NONE }
+};
+
/** Predefined fragment shader outputs */
static const struct output_info fragOutputs[] = {
{ "gl_FragColor", FRAG_RESULT_COLOR, GL_FLOAT_VEC4 },
@@ -864,7 +897,7 @@ static const struct output_info fragOutputs[] = {
/**
- * Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to
+ * Return the VERT_RESULT_*, GEOM_RESULT_* or FRAG_RESULT_* value that corresponds to
* a vertex or fragment program output variable. Return -1 for an invalid
* output name.
*/
@@ -881,7 +914,9 @@ _slang_output_index(const char *name, GLenum target)
case GL_FRAGMENT_PROGRAM_ARB:
outputs = fragOutputs;
break;
- /* XXX geom program */
+ case MESA_GEOMETRY_PROGRAM:
+ outputs = geomOutputs;
+ break;
default:
_mesa_problem(NULL, "bad target in _slang_output_index");
return -1;
@@ -911,6 +946,19 @@ _slang_vertex_output_name(gl_vert_result index)
/**
+ * Given a GEOM_RESULT_x index, return the corresponding string name.
+ */
+const char *
+_slang_geometry_output_name(gl_geom_result index)
+{
+ if (index < Elements(geomOutputs))
+ return geomOutputs[index].Name;
+ else
+ return NULL;
+}
+
+
+/**
* Given a FRAG_RESULT_x index, return the corresponding string name.
*/
const char *