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authorBrian Paul <[email protected]>2010-06-10 22:48:16 -0600
committerBrian Paul <[email protected]>2010-06-10 22:48:16 -0600
commitf1c5043f94261fecd8a6e54fe37d786554affcdd (patch)
tree681dcd7ddafb3535629df2b3ccdaf693d1cfd5df /src/mesa/slang/library/SConscript
parent7936e06657bc43de80ae4f56ee9db956e193d880 (diff)
mesa: move shader/slang/* sources to main/slang/*
Reduce the source tree depth a bit.
Diffstat (limited to 'src/mesa/slang/library/SConscript')
-rw-r--r--src/mesa/slang/library/SConscript52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/mesa/slang/library/SConscript b/src/mesa/slang/library/SConscript
new file mode 100644
index 00000000000..0b25467a4e8
--- /dev/null
+++ b/src/mesa/slang/library/SConscript
@@ -0,0 +1,52 @@
+#######################################################################
+# SConscript for GLSL builtin library
+
+Import('*')
+
+env = env.Clone()
+
+# See also http://www.scons.org/wiki/UsingCodeGenerators
+
+def glsl_compile_emitter(target, source, env):
+ env.Depends(target, glsl_compile)
+ return (target, source)
+
+bld_frag = Builder(
+ action = Action(glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', '$CODEGENCODESTR'),
+ emitter = glsl_compile_emitter,
+ suffix = '.gc',
+ src_suffix = '_gc.h')
+
+bld_vert = Builder(
+ action = Action(glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', '$CODEGENCODESTR'),
+ emitter = glsl_compile_emitter,
+ suffix = '.gc',
+ src_suffix = '_gc.h')
+
+env['BUILDERS']['bld_frag'] = bld_frag
+env['BUILDERS']['bld_vert'] = bld_vert
+
+# Generate GLSL builtin library binaries
+env.bld_frag(
+ '#src/mesa/shader/slang/library/slang_core_gc.h',
+ '#src/mesa/shader/slang/library/slang_core.gc')
+env.bld_frag(
+ '#src/mesa/shader/slang/library/slang_common_builtin_gc.h',
+ '#src/mesa/shader/slang/library/slang_common_builtin.gc')
+env.bld_frag(
+ '#src/mesa/shader/slang/library/slang_fragment_builtin_gc.h',
+ '#src/mesa/shader/slang/library/slang_fragment_builtin.gc')
+env.bld_vert(
+ '#src/mesa/shader/slang/library/slang_vertex_builtin_gc.h',
+ '#src/mesa/shader/slang/library/slang_vertex_builtin.gc')
+
+# Generate GLSL 1.20 builtin library binaries
+env.bld_frag(
+ '#src/mesa/shader/slang/library/slang_120_core_gc.h',
+ '#src/mesa/shader/slang/library/slang_120_core.gc')
+env.bld_frag(
+ '#src/mesa/shader/slang/library/slang_builtin_120_common_gc.h',
+ '#src/mesa/shader/slang/library/slang_builtin_120_common.gc')
+env.bld_frag(
+ '#src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h',
+ '#src/mesa/shader/slang/library/slang_builtin_120_fragment.gc')